Features
Auto alpha-island detection for layered PNGs
Drag layers to bones with live-preview deformation
87 bundled mocap clips (walk, run, jump, sword, idle, etc.)
Import custom BVH/FBX with automatic retargeting
Anim-check grid: view 9 clips simultaneously
Play-test mode: WASD + space control, action chip selector
Per-layer repaint and pixel editing (eraser & fill)
Generate AI character variants and regenerate single layers
Export to Unity prefab, Godot scene, Unreal Paper2D sprites, animated GIF, PNG sequence + JSON
Headless WebSocket API for CI pipelines
Adjustable camera angle and bone wireframe display
Edit history and undo support
Cloud auto-save with project persistence
Team seat management with shared asset library (Studio plan)
Lifetime founder plan with one-time payment
Visual screen editor with infinite canvas
AI agents: Claude, GPT, Gemini, Qwen 3.7 Max, Claude Opus 4.8, Gemini 3.5 Flash
BYO API keys for OpenAI, Anthropic, OpenRouter on any plan
Live preview on device via QR code
Built-in code editor for pixel-level control
One-click publishing to web, iOS, Android
Full version control with rollback
Shared task board for organizing work
Team collaboration with roles and permissions
REST API integration with one-click setup (Webflow, Shopify, Xano, Supabase)
Supabase backend (database, auth, storage) in open beta
Theme and typography editing with Google Fonts picker
MCP integrations: Cloudflare, HighLevel
Exportable source code with full GitHub history
Expert services: scoping, design, backend, troubleshooting