Features
Auto alpha-island detection for layered PNGs
Drag layers to bones with live-preview deformation
87 bundled mocap clips (walk, run, jump, sword, idle, etc.)
Import custom BVH/FBX with automatic retargeting
Anim-check grid: view 9 clips simultaneously
Play-test mode: WASD + space control, action chip selector
Per-layer repaint and pixel editing (eraser & fill)
Generate AI character variants and regenerate single layers
Export to Unity prefab, Godot scene, Unreal Paper2D sprites, animated GIF, PNG sequence + JSON
Headless WebSocket API for CI pipelines
Adjustable camera angle and bone wireframe display
Edit history and undo support
Cloud auto-save with project persistence
Team seat management with shared asset library (Studio plan)
Lifetime founder plan with one-time payment
Drag-and-drop visual canvas with code layer mapping
AI page, theme, and component generation from prompts
Responsive auto-layout with mobile support
Multiplayer real-time collaboration with layer comments
Design system with props, slots, and variants
Export clean front-end code without AI use
CLI sync via `npx @subframe/cli sync`
AI remix variations and @mention context
Integration with Cursor and Claude Code via MCP + Skills
24-hour version history (Free), 7-day (Pro)
Personalized AI that learns your components and style
Prototype with code and annotated designs
Unlimited team members on all plans
Free viewer seats included