Features
27+ service toolsets (Blueprints, materials, actors, terrain, audio, etc.)
~88 lazy-loaded agent skills via AgentSkillToolset
Performance profiling: frame_timing with CPU/GPU bound verdict
Unreal Insights trace capture and analysis (start, stop, analyse)
Standalone build profiling for real-player frame data
Landscape sculpting, heightmaps, splines, auto-materials with RVT
Procedural FPS map blockout and GPS-based real-world terrain
MetaSound and SoundCue graph authoring
AnimSequence keyframe editing, AnimMontage, AnimBP state machines
Niagara custom HLSL scratch-pad modules
Enhanced Input: actions, mapping contexts, modifiers, triggers
StateTree mutation, binding, and compile (Epic read-only only)
User-defined Enum and Struct authoring
New Transaction toolset: undo/redo groups, rollback, history, reset
Python-first access via execute_python_code and discovery utilities
@ai_fn decorator for LLM-powered Python functions
@ai_classifier decorator for text classification
Structured data extraction via Pydantic models
Agent loops with tool calling and function calling
Built-in streaming (SSE) support
Async-first API for concurrent applications
Rate limiting and automatic retries
LLM response caching for performance
Concurrency control for workload management
CLI tool for monitoring and debugging
SQLite state store for persistence
OpenAI and Anthropic model support
Embeddings generation for semantic search
Local execution with no cloud dependency
Self-hosted deployable as a library