Features
27+ service toolsets (Blueprints, materials, actors, terrain, audio, etc.)
~88 lazy-loaded agent skills via AgentSkillToolset
Performance profiling: frame_timing with CPU/GPU bound verdict
Unreal Insights trace capture and analysis (start, stop, analyse)
Standalone build profiling for real-player frame data
Landscape sculpting, heightmaps, splines, auto-materials with RVT
Procedural FPS map blockout and GPS-based real-world terrain
MetaSound and SoundCue graph authoring
AnimSequence keyframe editing, AnimMontage, AnimBP state machines
Niagara custom HLSL scratch-pad modules
Enhanced Input: actions, mapping contexts, modifiers, triggers
StateTree mutation, binding, and compile (Epic read-only only)
User-defined Enum and Struct authoring
New Transaction toolset: undo/redo groups, rollback, history, reset
Python-first access via execute_python_code and discovery utilities
Role-based agent assignment (PM, architect, engineer, QA)
Structured output generation (requirements, design, code)
Data Interpreter for data analysis tasks
SELA module for self-evolving agents
Multi-agent collaboration and workflow orchestration
Meta-programming support for custom agent behaviors
Modular and extensible architecture
Built-in demo projects and case studies
MIT License fully open-source
Flow orchestration for complex agent pipelines
Integration with GitHub Actions and CI/CD
Community-driven with GitHub and Discord