Features
27+ service toolsets (Blueprints, materials, actors, terrain, audio, etc.)
~88 lazy-loaded agent skills via AgentSkillToolset
Performance profiling: frame_timing with CPU/GPU bound verdict
Unreal Insights trace capture and analysis (start, stop, analyse)
Standalone build profiling for real-player frame data
Landscape sculpting, heightmaps, splines, auto-materials with RVT
Procedural FPS map blockout and GPS-based real-world terrain
MetaSound and SoundCue graph authoring
AnimSequence keyframe editing, AnimMontage, AnimBP state machines
Niagara custom HLSL scratch-pad modules
Enhanced Input: actions, mapping contexts, modifiers, triggers
StateTree mutation, binding, and compile (Epic read-only only)
User-defined Enum and Struct authoring
New Transaction toolset: undo/redo groups, rollback, history, reset
Python-first access via execute_python_code and discovery utilities
GLM-5.2 open-source flagship model with 1M context
GLM-5V-Turbo multimodal coding model
GLM-5-Turbo agent-optimized base model
AutoGLM autonomous planning and execution agent (50+ steps)
GLM-PC computer-operating agent via screen input
AutoClaw 1-minute PC agent deployment
MaaS high-performance model API services
Model fine-tuning for language and multimodal models
AI search tool with multi-engine integration
General translation with context recognition
GLM PPT/Poster one-click presentation generation
CogAgent-9B open-source GLM-PC base model
End-side deployment with Intel partnership
CodeGeeX smart coding assistant for AIPC