Convai

Convai

Embodied AI characters with real-time perception for games and XR

93/100Safe BetCustom pricingContact Sales

Convai leads for developers building spatially aware NPCs in Unity/Unreal, with recent VR/MR tutorials and a new Maya avatar for Quest 3. But opaque pricing and a 3D-centric focus mean it's overkill for simple chatbots or teams without game engine experience.

Verified 18d ago · liveness 93/100 · cite: rightaichoice.com/tools/convai

Best for
  • Creating AI-powered NPCs for games and XR simulations
  • Building interactive virtual brand experiences with lifelike characters
  • Developing social virtual worlds with conversational AI agents
  • Rapid prototyping of embodied AI characters using no-code tools
Not ideal for
  • Simple text-based customer service chatbots without 3D avatars
  • Non-spatial AI assistants for web or mobile apps without 3D environments
  • Users seeking a free or transparent pricing model
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IntermediateFor developers familiar with Unity/Unreal, first value can be achieved in 1-2 hours using the plugins and tutorials. No-code creators can have a basic character running in the browser in under 30 minutes. Full deployment with custom environment may take 1-2 days.Web · Plugin · APIAPI available5.1k viewsVerified 18d ago
Pricing
Custom pricing
Contact Sales3 hidden costs
Learning curve
Intermediate
For developers familiar with Unity/Unreal, first value can be achieved in 1-2 hours using the plugins and tutorials. No-code creators can have a basic character running in the browser in under 30 minutes. Full deployment with custom environment may take 1-2 days.
Runs on
WebPluginAPI
API available · 9 integrations
Who it's for
Indie game developerXR training designerMarketing manager
Live sentiment
Is Convai actually worth it?

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  • Real pros & cons from real users
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Skip it if

Skip Convai if you need a simple text chatbot without 3D avatars or if you don't use Unity, Unreal Engine, or 3D game development environments.

The 30-second take
Biggest gripe

Credit overage costs beyond monthly allowance not publicly listed

Price reality

Convai's pricing is opaque (contact sales), which suits mid-to-large studios but may deter indie developers and small teams. Cheaper alternatives like Inworld AI offer more transparent tiered plans. For prototyping, the free 1,000 credits/month tier is useful but limited.

In short

Convai — Embodied AI characters with real-time perception for games and XR. Best for Creating AI-powered NPCs for games and XR simulations, Building interactive virtual brand experiences with lifelike characters, Developing social virtual worlds with conversational AI agents. Contact Sales pricing.

What's new in Convai

Checked 17 days ago

Across the latest 10 updates: 9 feature updates and 1 launch.

FeatureBlog·May 25Newest

How to Add Custom and Parameterized Actions to Convai AI NPCs in Unreal Engine 5

Tutorial on adding custom actions to AI NPCs in Unreal Engine 5.

FeatureBlog·May 23

How to Build Convai-Powered AI NPC VR Projects in Unity for Meta Quest

Guide for creating VR AI NPC projects in Unity targeting Meta Quest.

FeatureBlog·May 21

How to Set Up Hands-Free AI NPC Conversations in VR with Convai and Unreal Engine 5

Setup guide for hands-free VR conversations using Convai in UE5.

FeatureBlog·May 11

Query Your Convai Analytics Data with Claude, Cursor, Codex, or Any MCP Client

Announces MCP client support for querying Convai analytics data.

FeatureBlog·May 5

How to Make AI NPCs Act on Your Commands in Unreal Engine 5 with Convai

Tutorial on commanding AI NPCs in Unreal Engine 5 via Convai.

LaunchBlog·May 5

Meet Maya: A 3D AI Avatar You Can Talk to in Mixed Reality on Meta Quest 3

Introduces Maya, a 3D AI avatar for mixed reality on Meta Quest 3.

FeatureBlog·Apr 28

How to Build Mixed Reality AI Characters in Unity with Convai on Meta Quest (2026)

Guide for building mixed reality AI characters in Unity for Meta Quest.

FeatureBlog·Apr 27

How to Use Dynamic Context in Convai to Build AI Characters That React in Real Time

Explains dynamic context for real-time reactive AI characters.

FeatureBlog·Mar 24

Build Browser-Based Low-Latency Conversational AI Avatars with Three.js and React

Tutorial for building browser-based conversational AI avatars using Three.js and React.

FeatureBlog·Mar 23

Build Immersive, Real-Time Lipsyncing Conversational AI Characters in Unity: Quick Setup Guide by Convai

Quick setup guide for real-time lipsyncing AI characters in Unity.

Viability Score

93/100
Safe Bet

How likely is Convai to still be operational in 12 months? Based on 4 signals — momentum (how recently it shipped), wrapper dependency, revenue model, and web presence.

momentum
100
funding runway
70
website health
90
wrapper dependency
100

Last calculated: July 2026

How we score →

Key Features

  • Real-time multimodal perception (see and hear environment)
  • Human-like dialogue, voice, gestures, and actions
  • Spatial intelligence for 3D awareness
  • No-code character creation from browser
  • Unity and Unreal Engine plugin integrations
  • Role-playing AI avatars for social worlds
  • Dynamic Context for real-time reactive characters
  • Avatar Studio for character design
  • Convai Sim for simulation testing
  • Support for XR and immersive experiences
  • Open APIs and extensive documentation
  • MCP integration for analytics querying (Claude, Cursor, Codex)
  • Mixed reality AI avatar (Maya) for Meta Quest 3
  • Custom environment deployment
  • Hands-free voice interaction in VR (UE5 tutorial)

About Convai

Contact SalesIntermediateAPI availableWeb · Plugin · API

Convai is a platform for building lifelike 3D AI characters that see, hear, and interact naturally within virtual environments—spanning gaming, XR training, brand marketing, and social worlds. It targets both creators using no-code browser tools and developers with Unity/Unreal Engine plugins, open APIs, and extensive documentation. Key features include real-time multimodal perception, role-playing AI avatars, spatial intelligence, and Dynamic Context for reactive characters. Recent updates launched Maya, a mixed reality AI avatar for Meta Quest 3, and MCP integration for querying analytics via Claude, Cursor, or Codex. Convai stands apart from chatbot-focused tools by emphasizing embodied, spatially aware NPCs that respond with dialogue, voice, gestures, and actions, making it ideal for immersive XR experiences rather than simple text-based assistants.

Behind the Verdict

Convai is purpose-built for one thing: AI characters that live in 3D worlds. If that's your use case—game NPCs, XR training avatars, virtual brand ambassadors—it's arguably the most mature platform available, with solid Unity/Unreal plugins and a no-code creation tool for designers. We'd reach for this when we need spatial awareness (characters that navigate rooms, react to player position) and multimodal perception (seeing and hearing). It's less helpful if you're building a text-only support bot or a mobile app helper; you'd be paying for 3D capability you don't need. The pricing remains unlisted, which is frustrating for small teams. Compared to alternatives like Inworld AI, Convai's edge is deeper game engine integration and stronger emphasis on embodied interaction. On the flip side, Inworld offers more transparent pricing and a broader no-code narrative system. Where it bites: the documentation, while extensive, assumes familiarity with Unity or Unreal. Non-developers will struggle. The web-based demo characters are impressive, but deploying custom environments requires significant setup. In practice, the Maya demo on Quest 3 is a great showcase—talking to a 3D avatar in mixed reality feels genuinely futuristic. But unless you're building for XR or games, the value proposition narrows fast.

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Real-world workflow fit

Concrete scenarios for the personas Convai actually fits — and what changes day-one when you adopt it.

Indie game developer

Wants to add a quest-giving NPC to an Unreal Engine 5 game with minimal coding.

Outcome: Uses Convai's Unreal Engine plugin and no-code character creator to set up an NPC with custom dialogue and Dynamic Context in a few hours.

XR training designer

Needs a virtual patient avatar that responds to trainee questions naturally in a medical simulation.

Outcome: Builds the avatar in Avatar Studio, deploys it into a custom Unity environment with multimodal perception, and tests interactions via Convai Sim.

Marketing manager

Wants an interactive brand ambassador on the company website that can answer product questions.

Outcome: Creates a brand avatar using no-code tools, integrates via pixel streaming, and configures it with relevant knowledge — live within a day.

Use Cases

Models Under the Hood

GPT-5.5 (inferred from MCP integration with Claude)ClaudeProprietary Convai modelOpenAI models (via API)

as of 2026-07-06

Limitations

  • Convai uses a credit system that can be quickly consumed with heavy voice/vision usage, especially at lower tiers.
  • The free tier is limited to 1,000 credits/month, which may not be sufficient for production use.
  • Context window for character memory is limited; long conversations may require explicit dynamic context configuration.

as of 2026-06-25

Hidden costs & gotchas

What the public pricing page doesn't put in bold. Captured from pricing-page footnotes, contract terms, and recurring complaints.

  • Credit overage costs beyond monthly allowance not publicly listed
  • Enterprise tier requires contacting sales — no published pricing
  • Heavy voice/vision usage can quickly deplete credits at lower tiers

Where the pricing makes sense

The company stage and team size where Convai's pricing actually pencils out — and where peers do it cheaper.

Convai's pricing is opaque (contact sales), which suits mid-to-large studios but may deter indie developers and small teams. Cheaper alternatives like Inworld AI offer more transparent tiered plans. For prototyping, the free 1,000 credits/month tier is useful but limited.

Setup time & first value

How long it actually takes to get something useful out of Convai — broken out by persona, not the marketing-page minute.

For developers familiar with Unity/Unreal, first value can be achieved in 1-2 hours using the plugins and tutorials. No-code creators can have a basic character running in the browser in under 30 minutes. Full deployment with custom environment may take 1-2 days.

Switching to or from Convai

How to bring data in from common predecessors and how to get it back out — written for the switcher, not the buyer.

Migrating in
  • From Inworld AI: Rebuild characters using Convai's no-code tools and reassign animations/voice models.
Migrating out
  • To Inworld AI: Export character logic and reimplement using Inworld's SDK for game engines.

Integrations

Unity PluginUnreal Engine Plugin3JSReactThree.jsMeta Quest 3 (VR/MR)Claude (MCP)Cursor (MCP)Codex (MCP)

Resources & Guides

Official links

Tools that pair well with Convai

Common stack mates teams adopt alongside Convai, with the specific reason each pairing earns its keep.

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Frequently Asked Questions

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