Convai

Convai

Convai builds embodied 3D AI characters that see, hear, and act inside Unity, Unreal Engine, and XR worlds.

72/100Safe BetCustom pricingContact Sales

If you're shipping NPCs or VR training simulations in Unity or Unreal, Convai solves problems text-chatbot builders don't know exist — Scene Tagger tags a whole level in minutes, Convai Actions scripts object pickup and placement, and multiple AI characters can now share one Unity scene without talking over each other. The Unity MCP path into Codex, Claude Code, and Cursor is a genuine time-saver for teams already coding in those editors. Pick it when spatial awareness is the point. Skip it when the deliverable is a text interface or a website widget — you'd be paying for a 3D stack you never touch, and lighter chatbot platforms cover that job.

Verified 3d ago · liveness 72/100 · cite: rightaichoice.com/tools/convai

Best for
  • Game studios building NPCs that react to player gaze, game state, and scene context in Unity or Unreal
  • XR teams creating conversational characters for mixed reality training and social worlds
  • L&D and simulation builders running AI roleplay training for enterprise or education
  • Manufacturing and industrial trainers who need expert knowledge at the point of work
Not ideal for
  • Teams that need a plain text chatbot without 3D avatars or spatial context
  • Projects with no Unity, Unreal, or Web SDK engineering capacity on hand
  • Web or mobile assistant apps where perception and embodiment add nothing
Visit Website

IntermediateA no-code avatar in Avatar Studio can be conversational within an afternoon. Budget days to a couple of weeks for the first engine-integrated character in Unity or Unreal, since Dynamic Context, Object in Attention, and Actions all need wiring to your game state before characters behave usefully.Web · Plugin · APIAPI available5.1k viewsVerified 3d ago
Pricing
Custom pricing
Contact Sales
Learning curve
Intermediate
A no-code avatar in Avatar Studio can be conversational within an afternoon. Budget days to a couple of weeks for the first engine-integrated character in Unity or Unreal, since Dynamic Context, Object in Attention, and Actions all need wiring to your game state before characters behave usefully.
Runs on
WebPluginAPI
API available · 8 integrations
Who it's for
Unity game developerUnreal Engine level designerEnterprise L&D lead running VR training
Live sentiment
Is Convai actually worth it?

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Skip it if

Skip Convai if your deliverable is a text chat window or website help widget with no 3D scene, no avatar, and no spatial context — you'd be buying an engine-native perception stack you never call.

The 30-second take
Price reality

Convai's pricing fits teams whose volume aligns with the published tiers. Compare against the alternatives listed below for stage-specific value.

In short

Convai — Convai builds embodied 3D AI characters that see, hear, and act inside Unity, Unreal Engine, and XR worlds. Best for Game studios building NPCs that react to player gaze, game state, and scene context in Unity or Unreal, XR teams creating conversational characters for mixed reality training and social worlds, L&D and simulation builders running AI roleplay training for enterprise or education. Contact Sales pricing.

What's new in Convai

Checked 3 days ago

Across the latest 5 updates: 5 feature updates.

What people actually say about Convai — is it worth it?

We ran a structured research pass across product reviews, community discussions, and post-purchase forum threads to surface the patterns vendors won't publish themselves. Below: the recurring strengths, the hidden costs people mention most, and the cohort that consistently regrets adopting this tool.

62 mentions across 6 sources (Hacker News, YouTube, Bluesky, Stack Overflow, GitHub, Lemmy) · researched Jul 23, 2026.

21% positive79% critical

Average across the 6 sources that answered — each source counts once, not each post.

Recurring strengths
  • +Real-time multimodal perception sees and hears environment for natural interactions.
  • +Unity and Unreal Engine integrations enable easy plugin setup for developers.
  • +No-code character creation from browser accessible for non-programmers.
  • +Maya on Meta Quest 3 showcases impressive mixed reality AI avatar capabilities.
  • +MCP integration allows analytics queries via Claude, Cursor, or Codex.
Recurring frustrations
  • −Pricing is opaque with no public tiers, frustrating budget-conscious developers.
  • −Black camera issue on Apple Vision Pro remains unresolved.
  • −Second Life community strongly opposes generative AI integration.
  • −Small GitHub community with limited support and unresolved issues.
  • −Stack Overflow presence is negligible with only one relevant post.
Patterns worth knowing
Embodied AI NPCs are impressive but niche
Seen on YouTube, Bluesky
Second Life community actively opposes Convai
Seen on Bluesky
Integration issues with Apple Vision Pro hinder XR adoption
Seen on Stack Overflow
Learning curve
intermediateProductive in ~A few hours
Hidden costs people mention
  • • No public pricing; likely usage-based fees for API calls or cloud hosting that can escalate at scale

Viability Score

72/100
Safe Bet

How well maintained and how widely used is Convai? Built from what the vendor actually publishes (docs, changelog, tutorials, integrations, pricing), whether the site is live, and how much real users discuss it. How we calculate this

Recent activity
90
Traction
100
Site health
95
User sentiment
21
What the vendor publishes
40

Last calculated: October 2026

How we score →

Key Features

  • Real-time multimodal perception — characters see and hear their surroundings
  • Human-like dialogue, voice, gestures, and contextually appropriate actions
  • Spatial intelligence: characters understand and react to 3D environments
  • No-code character creation in the browser with Avatar Studio
  • Convai Sim for testing and prototyping character-driven scenarios
  • Unity plugin for shipping conversational AI characters in games
  • Unreal Engine plugin with AI players that talk, act, and read live game state
  • Convai Scene Tagger for tagging an entire Unreal Engine level in minutes
  • Convai Actions for scripting character behavior, including object pickup and placement
  • Multi-character turn-taking logic in a shared Unity scene
  • Dynamic Context for live game state and scene awareness in Unreal Engine
  • Object in Attention: AI characters know what the player is looking at
  • In-Context Knowledge Bank for multimodal knowledge grounding
  • MCP support to connect AI characters to external tools and systems
  • Unity MCP integration to build characters from Codex, Claude Code, and Cursor

About Convai

Contact SalesIntermediateAPI availableWeb · Plugin · API

Convai is a conversational AI platform for building embodied 3D characters that perceive their surroundings and respond with voice, gestures, and actions. The company's stated premise is that humans understand the world through a body, so an AI that reads a scene and reacts to it lands differently than a chat window bolted onto a game. The build path runs in three moves — craft the character's mind, embody it in an avatar, then deploy into your own environment. Two groups get served. Creators work in Avatar Studio and Convai Sim, both no-code and browser-based, assembling roleplay avatars and spatial experiences without opening an engine. Developers get Unity and Unreal Engine plugins, a Web SDK with React Three Fiber and Three.js support, open APIs, and documentation for shipping those characters into live games and virtual worlds. The 2026 releases lean hard on the developer story. Convai Actions lets you script what characters actually do in Unity, and a September 2026 tutorial extends that to Unreal Engine with AI players that pick up and place objects. Convai Scene Tagger tags an entire Unreal Engine level for AI characters in minutes, and turn-taking logic now handles multiple AI characters sharing one Unity scene with a single player. The In-Context Knowledge Bank grounds characters in multimodal knowledge, MCP support connects them to external tools, and Unity MCP lets you build from Codex, Claude Code, or Cursor. An August 2026 push also covers industrial AI assistance for manufacturing training. Where it sits: general-purpose chatbot builders hand you a conversation and a text box; Convai hands you a character that knows what it's looking at and where it's standing. That specificity costs you — it's 3D-first, engine-centric work, sold to studios and enterprises rather than hobbyists. For a website help widget, this is both the wrong tool and a far more expensive one than you need.

Behind the Verdict

Convai's real differentiator is not the conversation layer — plenty of platforms do dialogue. It's the perception and action loop inside a 3D scene. Characters read game state through Dynamic Context, know what the player is looking at via Object in Attention, and can be told to act through Convai Actions. Scene Tagger removes the tedious part of that setup by tagging an entire Unreal Engine level for AI characters in minutes rather than level-by-level. Turn-taking logic for multiple AI characters in one Unity scene, documented in Convai's September 2026 tutorial, addresses the failure mode most multi-NPC demos hit: every character answering at once. Strengths: genuine engine-native plugins for Unity and Unreal Engine rather than a bolted-on REST call; a no-code on-ramp in Avatar Studio and Convai Sim so designers can prototype without engineering; multimodal perception covering sight and sound; the In-Context Knowledge Bank for grounding characters in your own material; and MCP support both for connecting characters to external tools and for building them from Codex, Claude Code, or Cursor via Unity MCP. Weaknesses: this is authoring work, not a switch you flip. Dynamic Context and Object in Attention surface game state, but someone has to wire them to something meaningful, and character quality depends on how well you write the mind, the knowledge base, and the context hooks. The platform assumes engine or Web SDK capacity on your side — there's no path here for a team with no Unity, Unreal, or Three.js/React Three Fiber skills. Convai's own August 2026 research write-ups on AI roleplay training and VR simulation frame outcomes as evidence-dependent, which is a fair signal that the platform amplifies good scenario design rather than substituting for it. Where it fits: game studios building NPCs that react to gaze, game state, and scene context; XR teams running mixed-reality training where an avatar has to roleplay a customer or patient; social VR worlds that want characters with memory and spatial awareness; manufacturing L&D programs that need expert knowledge at the point of work. Where it doesn't: text-only assistants, marketing-site chat widgets, and any project where perception and embodiment add nothing to the user's job.

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Real-world workflow fit

Concrete scenarios for the personas Convai actually fits — and what changes day-one when you adopt it.

Unity game developer

You import the Convai Unity plugin, create a character in Avatar Studio, then wire Dynamic Context to your game state so the NPC comments on what just happened in the level. Turn-taking logic keeps two AI characters from both answering the player at once.

Outcome: A playable scene where NPCs respond to actual events rather than canned lines, built without standing up your own speech and reasoning pipeline.

Unreal Engine level designer

You run Convai Scene Tagger over a full level so every prop and surface is tagged for AI characters in minutes, then use Convai Actions to let an AI player pick up and place objects during a scripted sequence.

Outcome: Characters that can reference and manipulate the environment instead of standing in place talking, with level tagging done in one pass rather than prop by prop.

Enterprise L&D lead running VR training

You build a mixed reality roleplay simulation where an AI avatar plays a customer or patient, grounded in your own procedures through the In-Context Knowledge Bank, and test the scenario in Convai Sim before deploying to Meta Quest.

Outcome: Trainees rehearse against a character that adapts to what they say and do, with your internal knowledge behind the responses.

Use Cases

Models Under the Hood

ClaudeCodexCursor

as of 2026-10-16

Limitations

  • The platform is built around game-engine and web integration (Unity, Unreal Engine, Three.js/React Three Fiber, Unity WebGL, Meta Quest XR).
  • No-code creation is offered through Avatar Studio and Convai Sim, but full use still involves engine plugins, MCP-based tooling, or open APIs.
  • Expect real authoring work on the character's mind, its knowledge base, and its context hooks — Dynamic Context and Object in Attention surface game state, but you have to connect them to something meaningful, and turn-taking across multiple characters in one Unity scene needs deliberate setup.
  • Convai's own August 2026 writing frames AI roleplay training and VR simulation value as evidence-dependent, a fair signal that outcomes rest on scenario design rather than the platform alone.

as of 2026-10-19

Verification history

We have re-verified Convai 22 times since . Each pass re-reads the vendor's own pages and re-checks every listed field against that evidence; passes where nothing had changed are marked as such.

  1. — re-checked, vendor evidence unchanged
  2. — re-verified summary, description, our verdict, our analysis, pricing model, pricing tiers, features, integrations, who it suits, who should skip it
  3. — re-verified summary, description, our verdict, our analysis, pricing model, pricing tiers, features, integrations, who it suits, who should skip it
  4. — re-verified summary, description, our verdict, our analysis, pricing model, pricing tiers, features, integrations, who it suits, who should skip it
  5. — re-verified summary, description, our verdict, our analysis, pricing model, pricing tiers, features, integrations, who it suits, who should skip it
  6. — re-verified summary, description, our verdict, our analysis, pricing model, pricing tiers, features, integrations, who it suits, who should skip it

Showing the 6 most recent of 22 verification passes.

Free to cite with attribution — this page re-verifies continuously.

12-month cost

Project the real annual outlay, including the implied monthly cost when only an annual tier is published.

Annual total
—
Contact sales for a quote
Effective monthly
—
—

Vendor list price only. Add-on usage, seat overages, and contract minimums are surfaced under Hidden costs & gotchas.

Plans compared

For each published Convai tier: who it actually fits, and what it adds vs. the previous tier. Cross-reference the cost calculator above for projected annual outlay.

Enterprise

Contact sales

Ideal for

Studios, XR teams, and enterprise L&D groups deploying AI characters into shipped games, VR training, or industrial workflows at scale.

What this tier adds

Starting and only published tier — custom pricing scoped to usage and deployment, bundling Unity and Unreal Engine plugins, the Web SDK, open APIs, and MCP support.

Where the pricing makes sense

The company stage and team size where Convai's pricing actually pencils out — and where peers do it cheaper.

Convai's pricing fits teams whose volume aligns with the published tiers. Compare against the alternatives listed below for stage-specific value.

Setup time & first value

How long it actually takes to get something useful out of Convai — broken out by persona, not the marketing-page minute.

A no-code avatar in Avatar Studio can be conversational within an afternoon. Budget days to a couple of weeks for the first engine-integrated character in Unity or Unreal, since Dynamic Context, Object in Attention, and Actions all need wiring to your game state before characters behave usefully.

Switching to or from Convai

How to bring data in from common predecessors and how to get it back out — written for the switcher, not the buyer.

Migrating in
  • →From a general-purpose chatbot builder: rebuild the dialogue in Avatar Studio, then attach the character to a Unity or Unreal avatar so it inherits scene perception the old tool could not provide.
  • →From a custom in-house NPC dialogue system: keep your animation and behavior layers and route dialogue through the Convai Unity or Unreal Engine plugin via the open APIs.
  • →From scripted dialogue trees: replace branching nodes with the In-Context Knowledge Bank so characters answer off-script, then add Convai Actions for the behaviors the trees used to hardcode.
Migrating out
  • ↗To a text-only chatbot platform: export your written character brief and knowledge material, since the spatial and gesture layers have no equivalent there.
  • ↗To a custom build on raw model APIs: your prompts, knowledge documents, and scene-context definitions port over, but you rebuild speech, lip-sync, and engine hooks yourself.

Integrations

UnityUnreal EngineThree.jsReact Three FiberClaude CodeCodexCursorMeta Quest

Resources & Guides

Tutorials & Learning

YouTube returned 6 videos for “Convai”, and we withheld 6: 6 could not be judged, because “Convai” is a single word that other videos use for other things. We are showing none, because we could not prove any of them are about Convai.

Official links

Tools that pair well with Convai

Common stack mates teams adopt alongside Convai, with the specific reason each pairing earns its keep.

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