LunaBox is live · free · last verified 24 Oct 2026 · viability monitor

LunaBox

LunaBox

LunaBox is an AGPL v3 desktop app for cataloging visual novels, tracking playtime automatically, and generating AI play-habit reports on-device.

54/100MonitorFreeFree

For a visual novel-only shelf, LunaBox is the more tailored pick than Playnite or Steam, and it costs nothing under AGPL v3. The 32.7 tok/s local inference result on AMD Strix Halo (DSV4 Flash 0731) is the number that matters — it turns AI habit reports into something you actually run, not a cloud round-trip. The trade is scope: Playnite still wins mixed-genre libraries, and there is no storefront integration. If your library is exclusively VNs, take it seriously.

Verdict generated

Verified 6d ago · liveness 54/100 · cite: rightaichoice.com/tools/lunabox

Best for
  • Visual novel collectors with large GalGame libraries
  • Players who want automatic playtime stats and AI-generated habit reports
  • Open-source enthusiasts who prefer an AGPL v3, privacy-respecting tool
  • Terminal users who want CLI commands to launch games and query a collection
Not ideal for
  • Gamers with multi-genre libraries spanning AAA, indie, and emulation
  • Users who need social features, online multiplayer, or community profiles
  • Those who want storefront integration or in-app game purchases
Visit Website

IntermediateInstall is quick because the Wails build ships without a full browser engine. First real value takes longer for a big collection: bulk folder import is fast, but migrating from PotatoVN, Playnite, Vnite, ReinaManager, YukiHub, or Steam and then editing metadata is measured in an evening for a large library. Cloud backup adds time whenever you wire up S3-compatible storage, OneDrive, WebDAV, orDesktop · CLINo public APIVerified 6d ago
Pricing
Free
FreeFree tier3 hidden costs
Learning curve
Intermediate
Install is quick because the Wails build ships without a full browser engine. First real value takes longer for a big collection: bulk folder import is fast, but migrating from PotatoVN, Playnite, Vnite, ReinaManager, YukiHub, or Steam and then editing metadata is measured in an evening for a large library. Cloud backup adds time whenever you wire up S3-compatible storage, OneDrive, WebDAV, or
Runs on
DesktopCLI
No public API · 14 integrations
Who it's for
Long-time GalGame collector with hundreds of titles across drivesPlayer who wants to know where the hours actually wentPrivacy-minded user curious about their own habits
Live sentiment
Is LunaBox actually worth it?

We scan live Reddit threads, YouTube comments, X posts, G2 reviews and other communities — and hand you an honest verdict in under a minute.

  • Honest verdict, not marketing
  • Real pros & cons from real users
  • Attributed quotes with receipts
Run a free scan

3 free scans · no card needed

Skip it if

Skip LunaBox if your library spans AAA, indie, and emulation titles and you want one launcher for all of it — Playnite covers that breadth, while LunaBox is built specifically for a visual novel shelf.

Skip-it-if note generated
The 30-second take
Biggest gripe

Cloud backup is not hosted by the project — you pay whichever S3-compatible provider (AWS S3, Qiniu, Alibaba Cloud OSS), OneDrive, WebDAV, or Umbra host you configure gets billed.

Price reality

LunaBox is free under the AGPL v3 license and its published plan carries a $0 price tag, so it undercuts paid managers rather than sitting alongside them. The cost that does exist is indirect: your own cloud storage for backup and your own hardware for local AI inference. Against a paid general-purpose manager, the comparison is scope, not price — you give up mixed-genre breadth and storefront features to get VN-specific cataloging and stats.

Generated

In short

LunaBox — LunaBox is an AGPL v3 desktop app for cataloging visual novels, tracking playtime automatically, and generating AI play-habit reports on-device. Best for Visual novel collectors with large GalGame libraries, Players who want automatic playtime stats and AI-generated habit reports, Open-source enthusiasts who prefer an AGPL v3, privacy-respecting tool. Free to use.

What is LunaBox?

LunaBox — LunaBox is an AGPL v3 desktop app for cataloging visual novels, tracking playtime automatically, and generating AI play-habit reports on-device. Best for Visual novel collectors with large GalGame libraries, Players who want automatic playtime stats and AI-generated habit reports, Open-source enthusiasts who prefer an AGPL v3, privacy-respecting tool. Free to use.

FreeIntermediateNo APIDesktop · CLI

LunaBox is a lightweight, open-source visual novel manager built on Wails (Go backend + React/TypeScript frontend) for GalGame collectors who want their library treated as a catalog rather than a folder of executables. You import an existing collection in bulk from local folders — or migrate it from PotatoVN, Playnite, Vnite, ReinaManager, YukiHub, or Steam — then organize it with custom categories, per-game metadata editing, and keyword/classification search and filtering. Playtime tracking is automatic: LunaBox detects the running game process and records each session, then renders daily, weekly, monthly, and yearly stats you can export as a shareable stat card. Games can be marked not started, in progress, or completed. The signature feature is AI habit analysis — within a chosen date range it reviews playtime length, frequency, and most-played titles, applies a personality preset, and writes a personalized, often humorous summary of your habits. Per the August 2026 optimization results, local inference reaches 32.7 tokens per second running DSV4 Flash 0731 on AMD Strix Halo, which is what makes on-device analysis practical rather than a demo. Backup runs locally or to S3-compatible storage (AWS S3, Qiniu, Alibaba Cloud OSS), OneDrive, WebDAV, or Umbra; CLI commands launch games and query the collection from a terminal, and a lunabox:// URL scheme handles external download handoff. Metadata comes from TouchGal and ErogameScape. Sensitive data stays local. It is narrow by design: VN-only depth instead of Playnite-style breadth across AAA, indie, and emulation.

Key features

  • Automatic playtime tracking via running game process detection
  • AI habit analysis generating personalized summaries from playtime and frequency
  • AI personality presets applied to generated play reports
  • Multi-dimensional playtime stats by day, week, month, and year
  • One-click exportable statistics cards
  • Custom game categories for library organization
  • Flexible per-game metadata editing
  • Batch import of games from local folders
  • Drag-and-drop import
  • Migration from PotatoVN, Playnite, Vnite, ReinaManager, YukiHub, and Steam
  • Metadata data sources: TouchGal and ErogameScape
  • Cloud backup via S3-compatible storage (AWS S3, Qiniu, Alibaba Cloud OSS) and OneDrive
  • Local backup plus cloud backup via WebDAV and Umbra
  • CLI commands for launching games and querying the collection
  • Game status marking: not started, in progress, completed

Behind the verdict

LunaBox occupies a specific and defensible spot: it is a VN catalog, not a launcher for everything. The build choices support that. Wails (Go + React) means no bundled browser engine, so the package stays small and startup stays quick, and DuckDB underneath means the keyword/classification filtering stays responsive on a large collection rather than degrading into a linear scan. The automation is where it earns its place. Playtime tracking works by detecting the running game process, so you do not start a timer — you launch the game and LunaBox records the session. That data feeds multi-dimensional statistics (day/week/month/year) and one-click exportable stat cards. Session-level history is the raw material for the AI report, which takes a date range, playtime length, play frequency, and your most-played titles, applies a personality preset, and writes a summary in plain, usually comic language. It is explicitly framed as entertainment-style insight, not analytics you would run a business on — read it that way and it is a genuinely fun feature. What makes that feature more than a gimmick is locality. The August 2026 optimization results put local inference at 32.7 tokens per second on DSV4 Flash 0731 running on AMD Strix Halo. That is a real on-device throughput figure on consumer hardware, and it means the analysis runs against data that never leaves your machine — consistent with the stated privacy posture that sensitive data stays local. The unglamorous work is also done properly. Migration paths exist for PotatoVN, Playnite, Vnite, ReinaManager, YukiHub, and Steam, plus folder batch import and drag-and-drop, so you are not rebuilding a collection by hand. Backup covers local, S3-compatible storage (AWS S3, Qiniu, Alibaba Cloud OSS), OneDrive, WebDAV, and Umbra. Metadata sources are TouchGal and ErogameScape. CLI commands launch games and query the collection for terminal users, and a lunabox:// scheme lets external downloads hand off into the app. The honest weaknesses are structural, not bugs. It is a VN-only tool: a library spanning AAA, indie, and emulation belongs in Playnite. There are no social features or community profiles, and no storefront or in-app purchasing. Cloud backup requires you to configure a third-party target yourself, which is friction for anyone non-technical. The AI output is deliberately playful, so do not expect rigorous genre analytics. And it is community-developed AGPL software — there is no commercial support line behind it.

Models under the hood

DSV4 Flash 0731

as of 2026-10-24

Limitations

  • LunaBox is a visual-novel-focused manager.
  • Storefront integration stops at importing from other libraries (Steam, Playnite, PotatoVN, Vnite, ReinaManager, YukiHub) — there is no buying or browsing games inside the app.
  • Cloud backup requires you to configure a third-party target yourself, whether that is S3-compatible storage (AWS S3, Qiniu, Alibaba Cloud OSS), OneDrive, WebDAV, or Umbra, which is real friction for non-technical users.
  • Its AI analysis is framed as entertainment-style summaries generated from playtime and habit data, not rigorous analytics.
  • The evidence describes a Wails-based desktop application with CLI support, with no mention of mobile or web versions, and no social or community-profile features.

as of 2026-10-04

Researching LunaBox? Get your full AI stack in 60 seconds.

Free, no signup — tell us your goal and get tools matched to your budget & existing stack.

Is LunaBox still active?

LunaBox is live · free · last verified 24 Oct 2026 · viability monitor.

Viability score

54/100
Monitor

How well maintained and how widely used is LunaBox? Built from what the vendor actually publishes (docs, changelog, tutorials, integrations, pricing), whether the site is live, and how much real users discuss it. How we calculate this

Recent activity
not measured
Traction
not measured
Site health
95
User sentiment
not measured
What the vendor publishes
20

Last calculated: October 2026

How we score →

What do users say about LunaBox?

How we verified this

Every listed fact about LunaBox— pricing, features, links, status — is re-read from the vendor's own pages by our verification pipeline and each change is logged with a date; the last pass ran on 24 Oct 2026. Pages mix model-assisted synthesis with human review; see how we verify.

Verification history

We have re-verified LunaBox 12 times since . Each pass re-reads the vendor's own pages and re-checks every listed field against that evidence; passes where nothing had changed are marked as such.

  1. — changed SSL certificate
  2. — changed who it suits, description, our verdict, features, hidden costs, integrations, limitations, switching in, switching out, pricing tiers, pricing fit, setup time, who should skip it, summary, use cases
  3. — changed features, our verdict, pricing tiers, description, summary, integrations, who should skip it, who it suits, pricing page, limitations
  4. — changed link health
  5. — changed hidden costs, who should skip it, limitations, switching in, switching out, who it suits, description, pricing fit, features, setup time, summary
  6. — changed domain expiry, SSL certificate

Showing the 6 most recent of 12 verification passes.

Free to cite with attribution — this page re-verifies continuously.

How much does LunaBox cost in 2026?

LunaBox: Free to use. Pricing last verified 24 Oct 2026.

Plans compared

Every published LunaBox tier, its price as the vendor publishes it, who it fits, and what it adds over the tier below. The 12-month cost projection follows.

LunaBox pricing plans compared
PlanPriceBillingWho it's for
Open Source FreeFree—Visual novel collectors who want full library management, playtime tracking, and AI habit reports without a subscription.Adds: Starting tier — the complete feature set at $0 under AGPL v3, with backup storage and inference hardware supplied by you.

12-month cost

Project the real annual outlay, including the implied monthly cost when only an annual tier is published.

Annual total
Free
Over 12 months
Effective monthly
—
—

Vendor list price only. Add-on usage, seat overages, and contract minimums are surfaced under Hidden costs & gotchas.

Hidden costs & gotchas

What the public pricing page doesn't put in bold. Captured from pricing-page footnotes, contract terms, and recurring complaints.

  • Cloud backup is not hosted by the project — you pay whichever S3-compatible provider (AWS S3, Qiniu, Alibaba Cloud OSS), OneDrive, WebDAV, or Umbra host you configure gets billed.
  • AI habit analysis runs on your own hardware, so the 32.7 tok/s DSV4 Flash 0731 figure depends on your machine being capable of local inference.
  • There is no commercial support contract behind the AGPL v3 release, so added help costs you team time rather than a support line.

Where the pricing makes sense

The company stage and team size where LunaBox's pricing actually pencils out — and where peers do it cheaper.

LunaBox is free under the AGPL v3 license and its published plan carries a $0 price tag, so it undercuts paid managers rather than sitting alongside them. The cost that does exist is indirect: your own cloud storage for backup and your own hardware for local AI inference. Against a paid general-purpose manager, the comparison is scope, not price — you give up mixed-genre breadth and storefront features to get VN-specific cataloging and stats.

Hidden-cost and price-fit notes generated

Has LunaBox's pricing changed?

No plan price for LunaBox has moved since we began logging in Aug 2026; the pricing page is re-read on every verification pass.

Who should pick LunaBox?

Pick LunaBox if you are Visual novel collectors with large GalGame libraries, Players who want automatic playtime stats and AI-generated habit reports, Open-source enthusiasts who prefer an AGPL v3, privacy-respecting tool, Terminal users who want CLI commands to launch games and query a collection.

Look elsewhere if you are Gamers with multi-genre libraries spanning AAA, indie, and emulation, Users who need social features, online multiplayer, or community profiles, Those who want storefront integration or in-app game purchases, People who require commercial vendor support rather than community-driven development.

Skip it if Skip LunaBox if your library spans AAA, indie, and emulation titles and you want one launcher for all of it — Playnite covers that breadth, while LunaBox is built specifically for a visual novel shelf.

Generated

Real-world workflow fit

Concrete scenarios for the personas LunaBox actually fits — and what changes day-one when you adopt it.

Long-time GalGame collector with hundreds of titles across drives

Point LunaBox at local folders for bulk import, then migrate the rest from PotatoVN, Playnite, Vnite, ReinaManager, YukiHub, or Steam, and organize with custom categories.

Outcome: One searchable library with edited metadata and per-game status instead of scattered folders and several half-maintained lists.

Player who wants to know where the hours actually went

Launch games normally so LunaBox detects the running process and records each session, then open the day/week/month/year statistics view.

Outcome: Automatic playtime records and exportable stat cards with no manual timing.

Privacy-minded user curious about their own habits

Run the AI analysis over a chosen date range with a personality preset, generating a summary from playtime, frequency, and most-played titles.

Outcome: A local, often humorous habit report produced on-device — 32.7 tok/s with DSV4 Flash 0731 on AMD Strix Halo — with data staying on your machine.

Workflow scenarios generated

Use cases

  • Catalog a large GalGame collection with custom categories and edited metadata
  • Track playtime automatically instead of starting a timer, then view weekly or monthly charts
  • Generate an AI personality-style report from your playtime, frequency, and most-played titles
  • Back up your library and stats locally, to S3-compatible storage, OneDrive, WebDAV, or Umbra
  • Launch a game or query your collection from a terminal with CLI commands
  • Migrate an existing library from PotatoVN, Playnite, Vnite, ReinaManager, YukiHub, or Steam
  • Pull game metadata from TouchGal or ErogameScape
  • Export a statistics card to share or save

Setup time & first value

How long it actually takes to get something useful out of LunaBox — broken out by persona, not the marketing-page minute.

Install is quick because the Wails build ships without a full browser engine. First real value takes longer for a big collection: bulk folder import is fast, but migrating from PotatoVN, Playnite, Vnite, ReinaManager, YukiHub, or Steam and then editing metadata is measured in an evening for a large library. Cloud backup adds time whenever you wire up S3-compatible storage, OneDrive, WebDAV, or

Switching to or from LunaBox

How to bring data in from common predecessors and how to get it back out — written for the switcher, not the buyer.

Migrating in
  • →From Playnite: use the built-in Playnite import path in LunaBox's guide.
  • →From PotatoVN: use the built-in PotatoVN import path.
  • →From Vnite: use the built-in Vnite import path.
  • →From ReinaManager: use the built-in ReinaManager import path.
  • →From YukiHub: use the built-in YukiHub import path.

Integrations

PlaynitePotatoVNVniteReinaManagerYukiHubSteamOneDriveTouchGalErogameScapeAWS S3QiniuAlibaba Cloud OSSWebDAVUmbra

Tutorials & Learning

YouTube returned 6 videos for “LunaBox”, and we withheld 6: 6 could not be judged, because “LunaBox” is a single word that other videos use for other things. We are showing none, because we could not prove any of them are about LunaBox.

Official links

What are the best LunaBox alternatives?

The closest alternatives to LunaBox we list are Unity Mcp, Noctie and Fifth Door. Ranked by direct product-type match, not category overlap.

Closest alternatives to LunaBox
AlternativePricingStarts atLast verified
Unity McpFreemiumPricing not published—
NoctieFreemiumPricing not published—
Fifth DoorFreemiumPricing not published—

Alternatives to LunaBox

View all
Unity Mcp

Unity Mcp

Unity MCP by Coplay is an AI agent that completes Unity game development tasks inside the editor from plain-English prompts.

FreemiumTry
Noctie

Noctie

Noctie is a humanlike chess AI that plays at your Elo, grades every move, and turns your blunders into spaced-repetition puzzles.

FreemiumTry
Fifth Door

Fifth Door

Fifth Door turns a text prompt into a playable browser game you can share by link.

FreemiumTry

Tools that pair well with LunaBox

Common stack mates teams adopt alongside LunaBox, with the specific reason each pairing earns its keep.

LunaBox vs its closest rival

LunaBox's closest head-to-head is with Gem — Gem and LunaBox serve completely different markets: Gem is a paid, enterprise-grade recruiting platform with sophisticated AI agents (sourcing, screening, fraud detection) and deep ATS/CRM integrations, while LunaBox is a free, open-source visual novel library manager with basic AI analytics. Choose Gem if you need to streamline hiring; choose LunaBox only if you manage a visual novel collection. There is no direct competition. Verdict generated

Head-to-head comparisons

Frequently asked questions

Used LunaBox? Help shape our editorial sentiment research.