Features
AutoPosing with neural network
AutoPhysics for realistic motion
Animation Unbaking (baked mocap to editable keyframes)
Quick Rigging (drag-and-drop joint setup)
Secondary motion sliders (shake, bounce, overlap)
Video Mocap (convert video to animation)
Copy/Paste Retargeting between humanoids
Finger controllers for hand animation
Quadruped support (alpha)
Inbetweening interpolation
Root Motion generation (2026.1)
Collision Penetration Cleaning (2026.1)
Constraints in AutoPhysics (2026.1)
Filament rendering engine (2026.1)
Unreal Engine Live Link plugin (2026.1)
Real-time multimodal perception (see and hear environment)
Human-like dialogue, voice, gestures, and actions
Spatial intelligence for 3D awareness
No-code character creation from browser
Unity and Unreal Engine plugin integrations
Role-playing AI avatars for social worlds
Dynamic Context for real-time reactive characters
Avatar Studio for character design
Convai Sim for simulation testing
Support for XR and immersive experiences
Open APIs and extensive documentation
MCP integration for analytics querying (Claude, Cursor, Codex)
Mixed reality AI avatar (Maya) for Meta Quest 3
Custom environment deployment
Hands-free voice interaction in VR (UE5 tutorial)