Features
AutoPosing with neural network
AutoPhysics for realistic motion
Animation Unbaking (baked mocap to editable keyframes)
Quick Rigging (drag-and-drop joint setup)
Secondary motion sliders (shake, bounce, overlap)
Video Mocap (convert video to animation)
Copy/Paste Retargeting between humanoids
Finger controllers for hand animation
Quadruped support (alpha)
Inbetweening interpolation
Root Motion generation (2026.1)
Collision Penetration Cleaning (2026.1)
Constraints in AutoPhysics (2026.1)
Filament rendering engine (2026.1)
Unreal Engine Live Link plugin (2026.1)
AI 3D character generation from text or images
Auto-rigging for animation
Markerless AI motion capture for face, body, hands
Neural Layer AI rendering with LoRA consistency
Camera tracking extraction
Nano Banana image generation
Trellis 2.0 3D conversion
Wonder 3D model generation
Live action to CG compositing
USD export to Maya, Blender, Unreal, 3ds Max
Credit-based usage system
Improved grounding in mocap