Features
Auto alpha-island detection for layered PNGs
Drag layers to bones with live-preview deformation
87 bundled mocap clips (walk, run, jump, sword, idle, etc.)
Import custom BVH/FBX with automatic retargeting
Anim-check grid: view 9 clips simultaneously
Play-test mode: WASD + space control, action chip selector
Per-layer repaint and pixel editing (eraser & fill)
Generate AI character variants and regenerate single layers
Export to Unity prefab, Godot scene, Unreal Paper2D sprites, animated GIF, PNG sequence + JSON
Headless WebSocket API for CI pipelines
Adjustable camera angle and bone wireframe display
Edit history and undo support
Cloud auto-save with project persistence
Team seat management with shared asset library (Studio plan)
Lifetime founder plan with one-time payment
Real-time collaborative 3D design in browser
AI-powered 3D generation with Omma (beta)
Multi-agent AI builds scenes, apps, games
Layer-based material system
Interactive event and state system
Timeline animation editor
Physics and particle simulation
Variables and data integration (APIs, webhooks)
Multi-platform exports: Web, iOS, Android
Vector network shapes and Fill to 3D
Visual effects (shadows, blurs, glass)
Frames and auto layout (Hana canvas)
Infinite canvas and copy-paste from Figma
Pencil tool for freeform drawing
Native SDKs for React, Next.js, Swift, Kotlin