Spline
Browser-based collaborative 3D design platform with AI agents for interactive experiences.
Spline is the browser-first choice for collaborative 3D design, now with Omma AI for instant scene generation. Great for rapid prototyping and web embedding, but skip it for production VFX or heavy game animations.
- Designers creating interactive 3D web experiences without coding
- Teams needing real-time collaborative 3D design in browser
- Marketing teams building 3D product mockups and brand assets
- Developers embedding lightweight 3D into apps and websites
- High-end VFX or offline rendering for film/TV
- Complex character rigging or animation for games
- Enterprise projects requiring on-premise hosting or air-gapped environments
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Skip Spline if you need high-end VFX, offline rendering, complex character rigging, or game engine integration—traditional 3D suites like Blender or Cinema 4D are better suited.
Exceeding 2000 AI credits per month costs extra—$5/seat/month add-on covers the base allowance, but heavy use may require more credits.
Spline's pricing fits small to mid-sized teams wanting lightweight 3D design in the browser. At $12/seat/mo (Starter yearly) it's cheaper than C4D or Maya subscriptions, but Blender is free. The Professional plan ($20/seat/mo) unlocks code exports and mobile builds—valuable for teams shipping to apps. Enterprise custom pricing is typical for SSO and self-hosted needs.
In short
Spline — Browser-based collaborative 3D design platform with AI agents for interactive experiences. Best for Designers creating interactive 3D web experiences without coding, Teams needing real-time collaborative 3D design in browser, Marketing teams building 3D product mockups and brand assets. Free to start; paid plans from $1215/mo.
What's new in Spline
Checked todayAcross the latest 2 updates: 1 feature update and 1 launch.
Meet Omma: Create 3D, Websites, and Apps with AI agents.
Spline launches Omma, a multi-agent AI for building 3D scenes, apps, and games from descriptions.
New in Hana: Fill to 3D, Copy-Paste from Figma, Pencil Tool & More
Spline Hana update adds Fill to 3D, Figma copy-paste, and a pencil tool.
Viability Score
How likely is Spline to still be operational in 12 months? Based on 4 signals — momentum (how recently it shipped), wrapper dependency, revenue model, and web presence.
Last calculated: July 2026
How we score →Key Features
- Real-time collaborative 3D design in browser
- AI-powered 3D generation with Omma (beta)
- Multi-agent AI builds scenes, apps, games
- Layer-based material system
- Interactive event and state system
- Timeline animation editor
- Physics and particle simulation
- Variables and data integration (APIs, webhooks)
- Multi-platform exports: Web, iOS, Android
- Vector network shapes and Fill to 3D
- Visual effects (shadows, blurs, glass)
- Frames and auto layout (Hana canvas)
- Infinite canvas and copy-paste from Figma
- Pencil tool for freeform drawing
- Native SDKs for React, Next.js, Swift, Kotlin
About Spline
Spline is a web-based collaborative 3D design platform that lets you create production-ready interactive real-time 3D experiences entirely in the browser. It combines familiar design tools with a real-time rendering engine, enabling teams to build interactive websites, 3D logos, product mockups, and animated characters without installing software. Key features include a layer-based material system, timeline animation, physics and particles, an event and state system, variables and data integration with APIs and webhooks, and the new Omma AI assistant (beta) that generates 3D scenes, web apps, and games from natural language descriptions using multi-agent workflows. Spline also offers Hana, a 2D/3D design canvas with infinite canvas, auto layout, vector networks, and Fill to 3D. Exports target Web, iOS, and Android via native viewers and SDKs. Compared to desktop tools like Blender or Cinema 4D, Spline prioritizes ease of use, real-time collaboration, and multi-platform deployment for lightweight interactive projects, though it lacks high-end VFX or complex animation capabilities.
Behind the Verdict
Spline nails the sweet spot between power and accessibility for web-embedded 3D. The Omma AI beta is genuinely impressive — describing a scene and getting a working interactive object in minutes is a huge time-saver for designers who don't code. The real-time collaboration works well, rivaling Figma's model for 3D. However, it's not a replacement for Blender or Cinema 4D if you need advanced modeling, rigging, or offline rendering. The AI add-on costs extra ($5/seat/mo with 2000 credits), which can add up for teams. Best for marketing teams, product designers, and developers who need lightweight, interactive 3D for web or mobile. Avoid if you need offline rendering, complex simulations, or enterprise-grade security without SSO (SSO comes only on Enterprise).
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Real-world workflow fit
Concrete scenarios for the personas Spline actually fits — and what changes day-one when you adopt it.
Design an interactive 3D hero section for a SaaS landing page
Outcome: Create a 3D scene in Spline with physics and events, export as a web embed, and paste the <spline-viewer> tag into Webflow or HTML—no coding required.
Build a 3D product mockup for a new e-commerce item
Outcome: Import a 3D model or generate one with Omma AI, apply materials and animation, then export as a high-res image or interactive embed for the product page.
Integrate a 3D logo with interactive animation into a mobile app
Outcome: Design the logo in Spline, export as a native component using Swift or Kotlin SDK, and embed into iOS or Android app—maintains interactivity and performance.
Use Cases
- Create interactive 3D website headers and hero sections
- Build 3D product mockups for e-commerce
- Design animated 3D logos and icons for branding
- Develop gamified experiences with physics and events
- Prototype 3D UI elements for mobile apps
- Generate 3D scenes from text prompts using Omma AI
- Collaborate with team on 3D design in real-time
Models Under the Hood
as of 2026-07-06
Limitations
- Spline's modeling capabilities are basic compared to dedicated 3D tools like Blender or Cinema 4D.
- It lacks advanced features such as sculpting, rigging, and complex UV editing.
- The free tier limits you to 3 projects and web exports with a watermark.
- AI features require an add-on ($5/seat/month) for credits.
- Real-time collaboration is limited on lower tiers.
- No direct integration with game engines like Unity or Unreal.
as of 2026-06-28
12-month cost
Project the real annual outlay, including the implied monthly cost when only an annual tier is published.
Vendor list price only. Add-on usage, seat overages, and contract minimums are surfaced under Hidden costs & gotchas.
Plans compared
For each published Spline tier: who it actually fits, and what it adds vs. the previous tier. Cross-reference the cost calculator above for projected annual outlay.
Free
$0/mo
Ideal for
Hobbyists and learners exploring 3D design with up to 3 files and basic exports.
What this tier adds
Free entry point—limited to 3 files, web exports with watermark, no AI add-on access.
Starter
$12/seat/mo billed yearly ($15 monthly)
Ideal for
Freelancers and small teams needing unlimited files and watermark-free web exports.
What this tier adds
Unlimited 3D & 2D files, upload video, no watermark on web exports, access to material & audio library.
Professional
$20/seat/mo billed yearly ($25 monthly)
Ideal for
Professional designers and teams shipping to mobile apps and needing code exports.
What this tier adds
Adds video export, Apple & Android exports, code exports, unlimited Variables, APIs & Webhooks, Hana 2D Editor (no watermark).
Enterprise
Custom
Ideal for
Large organizations requiring SSO, self-hosted exports, and centralized billing.
What this tier adds
Adds SAML SSO, file version history, code & self-hosted exports, custom onboarding, priority support.
Where the pricing makes sense
The company stage and team size where Spline's pricing actually pencils out — and where peers do it cheaper.
Spline's pricing fits small to mid-sized teams wanting lightweight 3D design in the browser. At $12/seat/mo (Starter yearly) it's cheaper than C4D or Maya subscriptions, but Blender is free. The Professional plan ($20/seat/mo) unlocks code exports and mobile builds—valuable for teams shipping to apps. Enterprise custom pricing is typical for SSO and self-hosted needs.
Setup time & first value
How long it actually takes to get something useful out of Spline — broken out by persona, not the marketing-page minute.
Web designers can create a simple interactive scene in under 30 minutes—no installation needed. Teams familiar with design tools can collaborate in real-time within an hour. Export and embedding into a website or app takes another 15 minutes after the design is ready.
Switching to or from Spline
How to bring data in from common predecessors and how to get it back out — written for the switcher, not the buyer.
- →From Figma designs: Use copy-paste to bring vector and layout into Hana canvas, then convert to 3D with Fill to 3D.
- →From SketchUp or Blender: Export models as GLTF or OBJ (via third-party converter) and import into Spline—manual material setup required.
- →From Webflow interactions: Replace animated 2D sections with Spline embeds for 3D interactivity.
- ↗To Blender: Export from Spline as GLTF with color and texture—loses interactivity and animation timelines.
- ↗To Three.js: Export code from Spline as a standalone scene (Professional plan) for custom JavaScript development.
- ↗To Webflow: Replace Spline embed with a static image or video if 3D interactivity is not needed.
- ↗To Unity: Not directly supported—re-export as FBX via GLTF conversion for basic geometry.
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