Features
Single-camera motion capture (no suit)
Depth camera motion and facial capture
Full-body capture using VR equipment
iPhone-based face, hands, upper body capture
Free webcam facial capture (EGAO)
NVIDIA GPU-accelerated facial capture (NVIS)
Text-to-motion generation (MOTS)
Camera-based gesture recognition (SOMA)
Real-time streaming via native plugins
VMC protocol support for VTuber apps
FBX export with facial expressions
Retarget onto custom skeletons
Open-source robot motion retargeting (GMR)
All processing runs locally
Real-time multimodal perception (see and hear environment)
Human-like dialogue, voice, gestures, and actions
Spatial intelligence for 3D awareness
No-code character creation from browser
Unity and Unreal Engine plugin integrations
Role-playing AI avatars for social worlds
Dynamic Context for real-time reactive characters
Avatar Studio for character design
Convai Sim for simulation testing
Support for XR and immersive experiences
Open APIs and extensive documentation
MCP integration for analytics querying (Claude, Cursor, Codex)
Mixed reality AI avatar (Maya) for Meta Quest 3
Custom environment deployment
Hands-free voice interaction in VR (UE5 tutorial)