Features
169 MCP tools for Godot 4 development
Scene creation and node manipulation
GDScript writing and editing
Player input simulation (keyboard and mouse)
Runtime game state inspection
3D environment building (mesh, lighting, cameras)
Physics and collision setup (CharacterBody, RigidBody, raycasts)
Particle system management with presets
Audio playback and management
Shader editing and application
AnimationTree state machine creation and configuration
Signal analysis and connection
Automated game testing with input simulation and assertion
Navigation and pathfinding tools
Runtime analysis and debugging (property monitoring, recording)
Visual screen editor with infinite canvas
AI agents: Claude, GPT, Gemini, Qwen 3.7 Max, Claude Opus 4.8, Gemini 3.5 Flash
BYO API keys for OpenAI, Anthropic, OpenRouter on any plan
Live preview on device via QR code
Built-in code editor for pixel-level control
One-click publishing to web, iOS, Android
Full version control with rollback
Shared task board for organizing work
Team collaboration with roles and permissions
REST API integration with one-click setup (Webflow, Shopify, Xano, Supabase)
Supabase backend (database, auth, storage) in open beta
Theme and typography editing with Google Fonts picker
MCP integrations: Cloudflare, HighLevel
Exportable source code with full GitHub history
Expert services: scoping, design, backend, troubleshooting