Nova3D
Structured multipart 3D generation from text, image, or sketch.
Nova3D stands out for its structured, part-aware output—a genuine improvement over monolithic text-to-mesh generators. Developers will appreciate the retained hierarchy and editability, though the lack of published pricing and limited integration documentation may slow enterprise adoption.
- Game developers needing articulated 3D assets with separate parts
- E-commerce product configurator builders requiring structured models
- Robotics and simulation engineers for digital twin mockups
- 3D printing enthusiasts wanting multipart prototypes
- Users who need single-mesh 3D files without part separation
- Absolute beginners unfamiliar with 3D pipelines or APIs
- Projects requiring ultra-high polygon counts (no poly count control advertised)
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In short
Nova3D — Structured multipart 3D generation from text, image, or sketch. Best for Game developers needing articulated 3D assets with separate parts, E-commerce product configurator builders requiring structured models, Robotics and simulation engineers for digital twin mockups. Free to use.
Viability Score
How likely is Nova3D to still be operational in 12 months? Based on 4 signals — momentum (how recently it shipped), wrapper dependency, revenue model, and web presence.
Last calculated: July 2026
How we score →Key Features
- Part-aware generation with named hierarchical parts
- Text-prompt input for 3D model creation
- Reference image input (PNG/JPG, up to 10 MB)
- Rough 2D sketch input as structural blueprint
- Output as structured GLB with scene graph hierarchy
- Part-local editing without regenerating the whole object
- Construction code (source_code) for inspection and repair
- Repair loop for iterative refinement
- Materials and hierarchy preserved in export
- Live developer preview in the browser
- Self-hostable open-source client on GitHub
- REST API endpoint POST /v1/generate
About Nova3D
Nova3D is a developer-focused 3D generation tool that produces structured, multi-part 3D models instead of single fused meshes. It takes input from text prompts, reference images, or rough sketches and outputs a scene graph with named, independent parts—each maintaining its own geometry, materials, and hierarchy. The output is a GLB file accompanied by the construction code, enabling part-local edits, repair loops, and direct export to game engines or Blender without manual cleanup. Designed for game developers, e-commerce configurators, robotics simulations, digital twins, and 3D printing, Nova3D bridges the gap between text-to-mesh tools (which output uneditable blobs) and AI CAD systems (which are narrowly mechanical). It provides a cloud API at /v1/generate and an open-source client for self-hosting. Key capabilities include: part-local edits without regenerating the whole object, named hierarchical parts (e.g., body, head, front_left_leg), material preservation, source code inspection, and a repair loop. The tool supports up to 10 MB reference images and allows users to draw a rough 2D sketch as a structural blueprint. Nova3D is built by Rare Sense Inc. and is available for immediate use via the web app or by cloning the GitHub repo. There is no waitlist or key request. Pricing details are not publicly listed; the site promotes free cloud use and self-hosting.
Behind the Verdict
Nova3D is a compelling option when you need multi-part 3D assets ready for animation or configuration. The ability to get named parts like 'body' and 'front_left_leg' rather than a single mesh saves hours of manual cleanup. The sketch input is a nice touch for rough ideation. Where it falls short: no published pricing beyond free cloud use (which likely has usage limits), no official integrations listed, and the target audience is strictly developers—beginners will struggle. If you need high polygon counts or purely mechanical precision, consider traditional CAD AI instead. Compared to text-to-mesh tools like Meshy or Luma AI, Nova3D's output is more useful in a pipeline; but those tools often have more mature APIs and pricing tiers. Nova3D's open-source client is a plus for self-hosters, but documentation is thin. In practice, we'd reach for Nova3D for quick prototyping of articulated objects, then switch to a full DCC tool for final polish. It's not a replacement for Blender—it's a generator that keeps your parts straight.
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Use Cases
- Generate a structured 3D robot dog with articulated legs from a text prompt for game animation.
- Upload a photo of a chair to produce a multi-part GLB with named parts for e-commerce configurator.
- Sketch a rough shape of a vehicle to get a clean, organized assembly for prototyping.
- Use the API to batch-create 3D assets with part hierarchy for digital twin simulations.
- Self-host Nova3D for internal 3D asset pipelines without relying on cloud services.
- Inspect and modify the construction code to repair a specific part without regenerating the whole model.
Limitations
- No pricing details are publicly listed, so costs for heavy API usage are unclear.
- The tool is currently web-based only; no mobile or desktop clients exist.
- Reference images are limited to 10 MB, and the model's performance on complex CAD-level geometry is not specified.
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