QuickMagic

QuickMagic

AI motion capture that turns a phone video or text prompt into editable 3D animation data

74/100Safe BetFree · from $299 one-timeFreemium

For solo animators and small teams, QuickMagic is one of the more credible single-camera mocap options — creators in its own showcase retarget phone footage onto UE5 MetaHumans and Paragon characters without hardware, and reviewers like Charlie Driscoll call it possibly the best single-camera AI mocap they've used. The text-to-motion path and Unitree G1/H1/H1_2 robot presets are the parts DeepMotion and Move One don't really cover. Go in expecting cleanup work on fast or occluded motion, and check which export formats your plan actually unlocks before you commit — the site states plainly that export availability varies by plan and workflow. Compare against Move One and DeepMotion before you

Verified 4d ago · liveness 74/100 · cite: rightaichoice.com/tools/quickmagic

Best for
  • Indie animators who want mocap from phone or webcam footage without buying hardware
  • Game developers prototyping character animation for Unreal Engine or Unity
  • Artists generating previs and storyboard motion from text prompts
  • Robotics researchers producing human-motion references for Unitree humanoid robots
Not ideal for
  • Live on-set or XR mocap where you need motion the moment it happens
  • Projects requiring finished facial animation with zero manual cleanup
  • Studios that must keep footage on-premise (QuickMagic is cloud-based)
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IntermediateVideo-to-motion: minutes to first capture if you already have footage — upload, process in the cloud, preview, and export; budget an afternoon once you factor in retargeting and cleanup in Unreal or Blender. Text-to-motion: fastest path to a draft, since there's no filming step. Cascadeur users should add time for the retarget-and-polish pass after export.Web · APIAPI availableVerified 4d ago
Pricing
Free · from $299 one-time
FreemiumFree tier7 plans5 hidden costs
Learning curve
Intermediate
Video-to-motion: minutes to first capture if you already have footage — upload, process in the cloud, preview, and export; budget an afternoon once you factor in retargeting and cleanup in Unreal or Blender. Text-to-motion: fastest path to a draft, since there's no filming step. Cascadeur users should add time for the retarget-and-polish pass after export.
Runs on
WebAPI
API available · 15 integrations
Who it's for
Indie game developerCascadeur or Blender animatorRobotics researcher
Live sentiment
Is QuickMagic actually worth it?

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  • Real pros & cons from real users
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Skip it if

Skip QuickMagic if you need live on-set or XR capture with motion the instant it happens, or if you can't send footage to a cloud pipeline at all.

The 30-second take
Biggest gripe

API plans are one-time purchases, not subscriptions — API Basic credits expire after 2 months, so unfinishable projects mean buying the package again.

Price reality

The API ladder scales by credit volume and validity: API Basic is a one-time $299 with 2K credits valid 2 months, API Pro $999 with 10K credits valid 6–12 months, API Max $4,999 with 70K credits, and API Studio $9,999 with 200K credits valid 18–24 months, each raising concurrency from 5 to 50 jobs and max video duration from 60s to 120s. Entry-level credit validity of 2 months on API Basic is the tightest constraint — smaller shops should price in re-purchases.

In short

QuickMagic — AI motion capture that turns a phone video or text prompt into editable 3D animation data. Best for Indie animators who want mocap from phone or webcam footage without buying hardware, Game developers prototyping character animation for Unreal Engine or Unity, Artists generating previs and storyboard motion from text prompts. Free to start; paid plans from $299.

What's new in QuickMagic

Checked 4 days ago

Across the latest 1 update: 1 news mention.

Viability Score

74/100
Safe Bet

How well maintained and how widely used is QuickMagic? Built from what the vendor actually publishes (docs, changelog, tutorials, integrations, pricing), whether the site is live, and how much real users discuss it. How we calculate this

Recent activity
90
Traction
not measured
Site health
95
User sentiment
45
What the vendor publishes
60

Last calculated: October 2026

How we score →

Key Features

  • Markerless AI motion capture from a single video
  • Full-body and upper-body capture
  • Hand and finger tracking
  • Facial motion capture options
  • Text-to-3D motion generation from plain-language prompts
  • Single- and multi-subject capture workflows
  • Static and moving-camera footage support
  • Pose, frame-rate, and motion-cleanup controls
  • Customizable first-frame pose
  • Multi-frame-rate support (24, 30, 60, 120 FPS)
  • Anti-penetration system for cleaner joint results
  • Export to FBX, BVH, BIP, C4D, VMD, and Mixamo
  • Export to UE4, UE5.5, UE5.6, MetaHuman, Character Creator & iClone
  • Export to Roblox, OnlyFace, and UniRobot
  • Human-motion presets for Unitree G1, H1, and H1_2 robots

About QuickMagic

FreemiumIntermediateAPI availableWeb · API

QuickMagic is a cloud-based AI motion capture service that converts ordinary footage — shot on a phone, webcam, or camera — into editable 3D animation data. Its markerless computer vision estimates full-body, upper-body, hand, and facial movement, so you don't need suits, reflective markers, sensors, or a multi-camera studio. A second workflow generates motion from a plain-language text prompt and returns an editable draft you can preview and refine, which suits storyboards, game prototypes, and character performance ideation. Capture handles single- and multi-subject footage and works with static or moving cameras, with pose controls, multi-frame-rate support (24, 30, 60, 120 FPS), a customizable first-frame pose, and an anti-penetration system aimed at cleaner joint results. Results still depend on subject visibility, motion blur, occlusion, and camera movement, so messy source footage needs cleanup. Export formats include FBX, BVH, BIP, C4D, VMD, Mixamo, UE4, UE5.5, UE5.6, MetaHuman, Character Creator & iClone, Roblox, OnlyFace, and UniRobot, feeding Blender, Unreal Engine, Unity, Maya, 3ds Max, MotionBuilder, Cascadeur, MikuMikuDance, UEFN, and Cartoon Animator — though export availability varies by plan and workflow. There's also a robotics angle: human-motion presets for Unitree G1, H1, and H1_2 for simulation and imitation-learning work. QuickMagic competes with Move One and DeepMotion on video-to-motion; its text-to-motion path and humanoid-robot presets go further than most consumer mocap tools. For live on-set capture or finished facial animation with no manual pass, look elsewhere.

Behind the Verdict

QuickMagic's pitch is narrow and honest: turn the video you already shot, or a sentence you already typed, into motion data your 3D pipeline can consume. Strengths. The capture workflow is genuinely low-friction — upload phone or webcam footage to the cloud pipeline and get back editable animation data. Tracking coverage spans full-body, upper-body, hand and finger, and facial motion options, with single- and multi-subject support and both static and moving cameras. Frame rates run 24, 30, 60, and 120 FPS, and you get pose, frame-rate, and motion-cleanup controls plus a customizable first-frame pose and an anti-penetration system aimed at limiting joint interpenetration. Export coverage is unusually wide for this price class: FBX, BVH, BIP, C4D, VMD, Mixamo, UE4, UE5.5, UE5.6, MetaHuman, Character Creator & iClone, Roblox, OnlyFace, and UniRobot, landing in Blender, Unreal Engine, Unity, Maya, 3ds Max, MotionBuilder, Cascadeur, iClone, MikuMikuDance, UEFN, and Cartoon Animator. The text-to-motion generator produces editable drafts for previs and prototyping, and the Unitree G1/H1/H1_2 presets carve out a robotics research niche few consumer tools touch. Weaknesses. Quality tracks source quality — subject visibility, lighting, motion blur, occlusion, and camera movement all move the needle, so chaotic or heavily occluded shots need a cleanup pass. Facial capture is offered as an option, but there's no claim of finished facial animation out of the box. It's cloud-only, so teams that must keep footage on-premise should look at desktop or studio-grade systems instead, and it can't do live on-set capture where you need motion as it happens. Where it fits. Indie game developers prototyping in Unreal or Unity, VTuber/MMD/iClone creators wanting quick dance or performance motion, artists generating previs from text, and robotics researchers producing human-motion references. Charlie Driscoll's showcase — long-running smartphone footage retargeted onto a UE5 MetaHuman for a medieval battle scene — is the clearest picture of the intended workflow, and Defonten's room-filmed tests retargeted onto free Paragon characters show the same path. The Cascadeur team's own walkthrough (video mocap in QuickMagic, then Animation Unbaking and Fulcrum Motion Cleaning, AutoPosing, AutoPhysics) is a realistic look at how much polish happens after export. Where it doesn't. Live on-set or XR capture, projects demanding zero-cleanup facial performance, and heavily occluded or motion-blurred shots. Export availability is plan- and workflow-dependent, so confirm your target format before you commit.

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Real-world workflow fit

Concrete scenarios for the personas QuickMagic actually fits — and what changes day-one when you adopt it.

Indie game developer

Films a 20-second sword-swing in their room on a phone, uploads it to QuickMagic, downloads the FBX, and retargets it onto a free Paragon character in Unreal Engine

Outcome: A usable combat animation without buying a mocap suit or booking a studio, with a cleanup pass in the engine

Cascadeur or Blender animator

Runs video mocap in QuickMagic, then retargets in Cascadeur and uses Animation Unbaking and Fulcrum Motion Cleaning to build a solid base before AutoPosing and AutoPhysics add secondary motion

Outcome: A polished animation where QuickMagic supplies the base performance and Cascadeur handles the polish

Robotics researcher

Generates human-motion references from video or text and exports them using the Unitree G1, H1, or H1_2 presets for simulation and imitation-learning experiments

Outcome: Human motion data for behavior prototyping and testing without hand-building reference clips

Use Cases

Models Under the Hood

Basic Motion Model V1Basic Motion Model V2.1

as of 2026-09-27

Limitations

  • AI motion capture quality depends on subject visibility, lighting, motion complexity, and the target workflow.
  • Results can be affected by motion blur, occlusion, camera movement, and the type of action being captured.
  • Facial capture is offered as an option rather than a finished, zero-cleanup facial animation pass.
  • QuickMagic processes in the cloud, so footage leaves your machine.
  • Export availability varies by plan and workflow, so confirm the format your pipeline needs is included on your plan before committing.
  • The API credit packages are one-time purchases with fixed validity windows — API Basic credits are valid 2 months, API Pro 6 months, API Max 12 months, and API Studio 18 months — and unused API Credits expire at the end of that window and cannot be extended, refunded, restored, or converted into personal Monthly Credits.
  • Personal plans, including Studio, do not include API access, and API Credits are separate from personal Monthly Credits.
  • After an API package expires, related assets stay available for 30 days before entering a 15-day deletion process, after which they are permanently deleted and cannot be restored.

as of 2026-10-04

Verification history

We have re-verified QuickMagic 9 times since . Each pass re-reads the vendor's own pages and re-checks every listed field against that evidence; passes where nothing had changed are marked as such.

  1. — re-verified summary, description, our verdict, our analysis, pricing model, pricing tiers, features, integrations, who it suits, who should skip it
  2. — re-checked, vendor evidence unchanged
  3. — re-checked, vendor evidence unchanged
  4. — re-checked, vendor evidence unchanged
  5. — re-checked, vendor evidence unchanged
  6. — re-checked, vendor evidence unchanged

Showing the 6 most recent of 9 verification passes.

Free to cite with attribution — this page re-verifies continuously.

12-month cost

Project the real annual outlay, including the implied monthly cost when only an annual tier is published.

Annual total
Free
Over 12 months
Effective monthly
Free
Billed monthly

Vendor list price only. Add-on usage, seat overages, and contract minimums are surfaced under Hidden costs & gotchas.

Plans compared

For each published QuickMagic tier: who it actually fits, and what it adds vs. the previous tier. Cross-reference the cost calculator above for projected annual outlay.

Free

$0/mo

Ideal for

Solo creators who want to test the markerless video-to-motion workflow before spending anything

What this tier adds

Free entry point with limited captures, cloud processing, and preview of generated motion before export

Creative

Custom

Ideal for

Indie animators and small teams who have outgrown test captures and need more export options

What this tier adds

Adds expanded export options and additional capture volume beyond the free tier, with pricing confirmed through QuickMagic

Enterprise

Custom

Ideal for

Studios and research groups running production-scale or humanoid-robot motion reference work

What this tier adds

Adds team-scale usage, scoped export and pipeline access, and humanoid-robot motion reference workflows

API Basic

$299 one-time

Ideal for

A developer or small platform running a first integration test or a limited batch job

What this tier adds

Starting API tier: one-time $299 for 2K API Credits valid 2 months, 5 concurrent jobs, 60s max video, 100 MB max upload

API Pro

$999 one-time

Ideal for

A product team putting QuickMagic into a live feature with steady but modest volume

What this tier adds

Raises to 10K API Credits, 10 concurrent jobs, 90s max video, 200 MB uploads, and high queue priority

API Max

$4,999 one-time

Ideal for

A platform or studio running regular batch processing across many jobs

What this tier adds

Raises to 70K API Credits, 20 concurrent jobs, 120s max video, 300 MB uploads, and highest queue priority

API Studio

$9,999 one-time

Ideal for

Large studios or platforms with sustained high-volume server-side motion processing

What this tier adds

Top self-serve API tier: 200K API Credits, 50 concurrent jobs, 120s max video, 400 MB uploads, and dedicated priority

Hidden costs & gotchas

What the public pricing page doesn't put in bold. Captured from pricing-page footnotes, contract terms, and recurring complaints.

  • API plans are one-time purchases, not subscriptions — API Basic credits expire after 2 months, so unfinishable projects mean buying the package again.
  • Unused API Credits expire at the end of the package validity window and cannot be extended, refunded, restored, or converted into personal Monthly Credits.
  • Failed API tasks only return credits when the fault is QuickMagic's — invalid parameters, damaged files, duplicate requests, or user cancellation do not get credits back.
  • After an API package expires, assets stay for 30 days and are then deleted over a 15-day process, after which they are permanently gone.
  • Personal plans, including Studio, do not include API access, so integration work needs a separate API package on top.

Where the pricing makes sense

The company stage and team size where QuickMagic's pricing actually pencils out — and where peers do it cheaper.

The API ladder scales by credit volume and validity: API Basic is a one-time $299 with 2K credits valid 2 months, API Pro $999 with 10K credits valid 6–12 months, API Max $4,999 with 70K credits, and API Studio $9,999 with 200K credits valid 18–24 months, each raising concurrency from 5 to 50 jobs and max video duration from 60s to 120s. Entry-level credit validity of 2 months on API Basic is the tightest constraint — smaller shops should price in re-purchases.

Setup time & first value

How long it actually takes to get something useful out of QuickMagic — broken out by persona, not the marketing-page minute.

Video-to-motion: minutes to first capture if you already have footage — upload, process in the cloud, preview, and export; budget an afternoon once you factor in retargeting and cleanup in Unreal or Blender. Text-to-motion: fastest path to a draft, since there's no filming step. Cascadeur users should add time for the retarget-and-polish pass after export.

Switching to or from QuickMagic

How to bring data in from common predecessors and how to get it back out — written for the switcher, not the buyer.

Migrating in
  • →From Move One: re-shoot or reuse the same footage and upload it to QuickMagic for markerless processing, then export to your pipeline's format.
  • →From DeepMotion: move your existing source clips into QuickMagic's cloud pipeline and compare the text-to-motion and Unitree robot presets it adds.
  • →From manual keyframing: start with a text prompt to get an editable motion draft, then refine it by hand instead of blocking out from scratch.
Migrating out
  • ↗To Move One: export motion from QuickMagic, then re-process source clips in the alternative tool if you need its workflow.
  • ↗To Cascadeur: export FBX from QuickMagic and retarget, then use Animation Unbaking, Fulcrum Motion Cleaning, AutoPosing, and AutoPhysics.
  • ↗To DeepMotion: use exported FBX or BVH motion data and rebuild captures in the alternative if its pipeline suits your team better.

Integrations

BlenderUnreal EngineUnityMaya3ds MaxMotionBuilderCascadeuriCloneCharacter CreatorMikuMikuDanceRobloxUEFN (Fortnite)Cartoon AnimatorOnlyFaceUniRobot

Resources & Guides

Tutorials & Learning

YouTube returned 6 videos for “QuickMagic”, and we withheld 4: 4 could not be judged, because “QuickMagic” is a single word that other videos use for other things. Showing the 2 we can prove are about QuickMagic.

Tools that pair well with QuickMagic

Common stack mates teams adopt alongside QuickMagic, with the specific reason each pairing earns its keep.

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