Unfake.Js is live · free · last verified 24 Oct 2026 · viability monitor

Unfake.Js

Unfake.Js

Unfake.Js converts AI images into pixel art or SVG vector graphics locally in your browser — no upload.

65/100MonitorFreeFree

For one-off cleanup of an AI-generated sprite, Unfake.Js is a sensible pick — no account, no install, and it keeps running offline after the first load. Take the v1.2.0 build (262 kB); the Rust/WebAssembly core replaced the slower, heavier JavaScript version. Volume work is where it stops: one image at a time, no batch queue.

Verdict generated

Verified 6d ago · liveness 65/100 · cite: rightaichoice.com/tools/unfake-js

Best for
  • Pixel artists refining AI-generated sprites without uploading artwork
  • Game developers converting AI concept art into clean pixel or vector assets
  • Designers who need an SVG trace of an AI image without a per-trace fee
  • Hobbyists who want a no-install browser utility that works offline
Not ideal for
  • Anyone batch-processing many images — it handles one image at a time
  • Photographers — it targets pixel art and vector graphics, not photo retouching
  • Teams needing shared workspaces, cloud sync or review handoffs
Visit Website

IntermediateRoughly a minute to first output for anyone who takes the presets — the itch.io page is a single drag-and-drop interface with no account or install step. Expect a few extra minutes of slider tweaking in Vector mode if you need to tune noise filtering and stroke curves, and budget a little time for browser troubleshooting if OpenCV fails to launch.WebNo public APIVerified 6d ago
Pricing
Free
FreeFree tier
Learning curve
Intermediate
Roughly a minute to first output for anyone who takes the presets — the itch.io page is a single drag-and-drop interface with no account or install step. Expect a few extra minutes of slider tweaking in Vector mode if you need to tune noise filtering and stroke curves, and budget a little time for browser troubleshooting if OpenCV fails to launch.
Runs on
Web
No public API
Who it's for
Game developer cleaning AI spritesDesigner needing a scalable traceArtist on a locked-down work laptop
Live sentiment
Is Unfake.Js actually worth it?

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Skip it if

Skip Unfake.Js if you need to process a folder of sprites in one run — it converts one image at a time with no batch queue, so anything above a handful of assets belongs in a desktop batch tool.

Skip-it-if note generated
The 30-second take
Price reality

The itch.io listing is a name-your-own-price download, so cost is whatever you choose to pay rather than a metered plan — there are no seats or usage tiers to grow into. That makes it cheaper than any subscription pixel or vector converter for a solo artist doing occasional work, but it doesn't scale into a studio pipeline the way a paid batch tool with per-seat or per-asset pricing would.

Generated

In short

Unfake.Js — Unfake.Js converts AI images into pixel art or SVG vector graphics locally in your browser — no upload. Best for Pixel artists refining AI-generated sprites without uploading artwork, Game developers converting AI concept art into clean pixel or vector assets, Designers who need an SVG trace of an AI image without a per-trace fee. Free to use.

What is Unfake.Js?

Unfake.Js — Unfake.Js converts AI images into pixel art or SVG vector graphics locally in your browser — no upload. Best for Pixel artists refining AI-generated sprites without uploading artwork, Game developers converting AI concept art into clean pixel or vector assets, Designers who need an SVG trace of an AI image without a per-trace fee. Free to use.

FreeIntermediateNo APIWeb

Unfake.Js (listed on itch.io as Unfaker by developer jenissimo) is a browser tool that turns an image into pixel art or a vector trace. The file never leaves your machine: the conversion runs client-side on WebAssembly builds of OpenCV and ImageTracer, so the tab keeps working offline once it loads. Pixel artists and game developers use it most often — AI-generated sprites and concept art often arrive soft-edged and over-coloured, and this is a fast way to force them back to a grid. Two modes cover the workflow. Pixel mode detects pixel size automatically or lets you set it by hand, with optional cleanup filters and colour-count limits for tightening a palette. Vector mode traces the image with adjustable noise filtering, palette quantisation, and stroke and curve controls. After processing, a palette editor lets you recolour without reprocessing, and a built-in magnifier lets you inspect individual pixels before you commit. The June 9, 2026 v1.2.0 release rewrote the processing core in Rust compiled to WebAssembly, which the developer says improves accuracy and speed and shrinks the download from 3.7 MB to 262 kB. A smaller v1.1.0 bug-fix build landed the day before. Inputs are PNG, JPG and WebP; outputs are PNG in pixel mode and SVG in vector mode, downloadable or copied to the clipboard as a PNG or raw SVG code. Presets give beginners a one-click path, while detailed sliders are there for advanced users. Positioning: this is a converter, not an editor, and it handles one image at a time. If you need batch processing, colour indexing across a spritesheet, or a scriptable pipeline, desktop tools belong in your stack. If you want a no-install utility that respects your files, Unfake.Js covers that niche well.

Key features

  • Convert images to pixel art in the browser
  • Trace images into SVG vector graphics
  • Fully client-side processing — no server upload
  • Runs offline after the first page load
  • WebAssembly builds of OpenCV and ImageTracer
  • Rust/WebAssembly processing core (v1.2.0)
  • Automatic or manual pixel-size detection
  • Optional cleanup filters in pixel mode
  • Colour-count limits to tighten the palette
  • Adjustable noise filtering for vector traces
  • Palette quantisation and stroke/curve controls
  • Palette editor for recolouring after processing
  • Built-in magnifier for inspecting individual pixels
  • Export PNG (pixel mode) or SVG (vector mode)
  • Copy PNG or raw SVG code to the clipboard

Behind the verdict

We'd reach for Unfake.Js at the awkward stage of AI asset work — the sprite exists but the edges are mush and the palette has 400 colours. Pixel mode with automatic size detection usually gets you most of the way; the colour-count limit finishes the job. Pick it when the file is sensitive or the machine is locked down. Local processing is the whole product here, and it's not a marketing line — the WebAssembly build genuinely runs offline once loaded. That matters for contractors on client machines and anyone under an NDA who can't upload artwork to a random web service. The vector side is the underrated half. Plenty of image-to-SVG services charge per trace or leave a watermark; here you get noise filtering and curve controls with no ceiling, and the clipboard export drops raw SVG straight into a design tool. Where it bites: one image per pass. Cleaning a 60-frame spritesheet means 60 round trips through the tab, and no amount of preset-tuning fixes that. There's also no batch queue, no API, and no CLI — if your pipeline is automated, this isn't in it. Setup isn't always frictionless. The itch.io page carries a 4.7/5 rating from 30 ratings, but an open community thread about OpenCV failing to launch has been running a while, so budget a few minutes the first time. The closest alternative is a desktop pixel-art editor with a trace plugin — more control, more setup, a real install. Against cloud vectorisers, Unfake.Js wins on privacy and price (it's name-your-own-price on itch.io). We'd keep it bookmarked for ad-hoc conversions rather than making it the centre of an asset pipeline.

Limitations

  • Single-image workflow only — there is no batch queue, so a studio processing hundreds of sprites will find it tedious.
  • It is a converter rather than an editor: you cannot draw new vector shapes, assemble scenes or do layer-based composition.
  • Inputs are limited to PNG, JPG and WebP, and output is PNG in pixel mode or SVG in vector mode (or clipboard copy of the PNG / raw SVG code).
  • At least one community thread on the itch.io page reports OpenCV failing to launch, so browser-specific problems are possible.
  • The listing also shows two downloads, 1.1.0 (3.7 MB) and 1.2.0 (262 kB); the Rust/WebAssembly core lives in 1.2.0.

as of 2026-10-19

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Is Unfake.Js still active?

Unfake.Js is live · free · last verified 24 Oct 2026 · viability monitor.

Viability score

65/100
Monitor

How well maintained and how widely used is Unfake.Js? Built from what the vendor actually publishes (docs, changelog, tutorials, integrations, pricing), whether the site is live, and how much real users discuss it. How we calculate this

Recent activity
90
Traction
100
Site health
95
User sentiment
77
What the vendor publishes
0

Last calculated: October 2026

How we score →

What's new in Unfake.Js

Checked 11 days ago

Across the latest 2 updates: 1 feature update and 1 changelog entry.

What do users say about Unfake.Js?

What people actually say about Unfake.Js — is it worth it?

Our community sentiment research written Jul 30, 2026 is more than 90 days old, so it is being re-reviewed against current data and is not shown.

How we verified this

Every listed fact about Unfake.Js— pricing, features, links, status — is re-read from the vendor's own pages by our verification pipeline and each change is logged with a date; the last pass ran on 24 Oct 2026. Pages mix model-assisted synthesis with human review; see how we verify.

Verification history

We have re-verified Unfake.Js 9 times since . Each pass re-reads the vendor's own pages and re-checks every listed field against that evidence; passes where nothing had changed are marked as such.

  1. — changed features, who should skip it, summary, our verdict, who it suits, pricing tiers, description
  2. — changed pricing page
  3. — changed summary, who should skip it, pricing tiers, use cases, our verdict, who it suits, features, setup time, limitations, pricing fit, switching in, description, switching out
  4. — changed features, pricing tiers, description, our verdict, summary
  5. — changed pricing page, limitations
  6. — changed our verdict, features, who it suits, description, pricing tiers, summary, who should skip it

Showing the 6 most recent of 9 verification passes.

Free to cite with attribution — this page re-verifies continuously.

How much does Unfake.Js cost in 2026?

Unfake.Js: Free to use. Pricing last verified 24 Oct 2026.

12-month cost

Project the real annual outlay, including the implied monthly cost when only an annual tier is published.

Annual total
Free
Over 12 months
Effective monthly
—
—

Vendor list price only. Add-on usage, seat overages, and contract minimums are surfaced under Hidden costs & gotchas.

Where the pricing makes sense

The company stage and team size where Unfake.Js's pricing actually pencils out — and where peers do it cheaper.

The itch.io listing is a name-your-own-price download, so cost is whatever you choose to pay rather than a metered plan — there are no seats or usage tiers to grow into. That makes it cheaper than any subscription pixel or vector converter for a solo artist doing occasional work, but it doesn't scale into a studio pipeline the way a paid batch tool with per-seat or per-asset pricing would.

Hidden-cost and price-fit notes generated

Has Unfake.Js' pricing changed?

No plan price for Unfake.Js has moved since we began logging in Aug 2026; the pricing page is re-read on every verification pass.

Who should pick Unfake.Js?

Pick Unfake.Js if you are Pixel artists refining AI-generated sprites without uploading artwork, Game developers converting AI concept art into clean pixel or vector assets, Designers who need an SVG trace of an AI image without a per-trace fee, Hobbyists who want a no-install browser utility that works offline.

Look elsewhere if you are Anyone batch-processing many images — it handles one image at a time, Photographers — it targets pixel art and vector graphics, not photo retouching, Teams needing shared workspaces, cloud sync or review handoffs, Workflows that require an API, CLI or scriptable pipeline.

Skip it if Skip Unfake.Js if you need to process a folder of sprites in one run — it converts one image at a time with no batch queue, so anything above a handful of assets belongs in a desktop batch tool.

Generated

Real-world workflow fit

Concrete scenarios for the personas Unfake.Js actually fits — and what changes day-one when you adopt it.

Game developer cleaning AI sprites

You generated a batch of enemy sprites and one has blown-out edges and stray colours. You open the Unfake.Js tab you loaded earlier (it still works offline), drag the PNG in, pick Pixel mode, accept the automatic pixel-size detection, set a colour-count limit to match your 16-colour palette, and check the result with the magnifier.

Outcome: A PNG sprite that fits your palette and drops into the engine without manual retouching — and the source image never left your machine.

Designer needing a scalable trace

You have an AI-generated contour illustration that needs to scale cleanly for print. You switch to Vector mode, dial up noise filtering to clear the artifacts, adjust palette quantisation and the stroke and curve controls, then copy the raw SVG code straight to your clipboard.

Outcome: Vector code you can paste into your design tool or hand to a developer without a file transfer or an export round-trip.

Artist on a locked-down work laptop

You can't install desktop software on the machine you're working from. You load Unfake.Js once in the browser, then work through a series of client images on a patchy connection, recolouring each result in the palette editor before exporting.

Outcome: Finished PNG or SVG deliverables produced entirely client-side, with no install and no upload of client artwork.

Workflow scenarios generated

Use cases

Setup time & first value

How long it actually takes to get something useful out of Unfake.Js — broken out by persona, not the marketing-page minute.

Roughly a minute to first output for anyone who takes the presets — the itch.io page is a single drag-and-drop interface with no account or install step. Expect a few extra minutes of slider tweaking in Vector mode if you need to tune noise filtering and stroke curves, and budget a little time for browser troubleshooting if OpenCV fails to launch.

Switching to or from Unfake.Js

How to bring data in from common predecessors and how to get it back out — written for the switcher, not the buyer.

Migrating in
  • →From a desktop pixel-art converter: no import path — save your source PNG/JPG/WebP and drop it into the browser tab, then reuse your palette via the colour-count limit
  • →From an AI image generator's built-in upscaler: keep the raw generation, load it in Unfake.Js, and use Pixel mode cleanup rather than the generator's smoothing
Migrating out
  • ↗To a full vector editor: export the SVG from Vector mode and open it there for shape drawing, layering and composition
  • ↗To a desktop batch tool: export PNGs from Pixel mode and queue them in the batch processor when your volume outgrows one-at-a-time conversion

Tutorials & Learning

YouTube returned 6 videos for “Unfake.Js”, and we withheld 6: 6 could not be judged, because “Unfake.Js” is a single word that other videos use for other things. We are showing none, because we could not prove any of them are about Unfake.Js.

Official links

What are the best Unfake.Js alternatives?

The closest alternatives to Unfake.Js we list are insMind, Artbreeder and Leonardo.ai. Ranked by direct product-type match, not category overlap.

Closest alternatives to Unfake.Js
AlternativePricingStarts atLast verified
insMindFreemiumPricing not published—
ArtbreederFreemiumPricing not published—
Leonardo.aiFreemiumPricing not published—

Alternatives to Unfake.Js

View all
insMind

insMind

insMind plans and generates marketing images and videos in your browser, using current image and video models under one credit balance.

FreemiumTry
Artbreeder

Artbreeder

Artbreeder remixes AI images with gene sliders, image blending, and multi-model prompting.

FreemiumTry
Leonardo.ai

Leonardo.ai

Leonardo.ai generates images, video, and 3D textures from prompts, with trainable custom models that lock a style across a project.

FreemiumTry

Tools that pair well with Unfake.Js

Common stack mates teams adopt alongside Unfake.Js, with the specific reason each pairing earns its keep.

Unfake.Js vs its closest rival

Unfake.Js's closest head-to-head is with Adobe Firefly Services — If you're a solo artist needing to clean up AI-generated pixel art or vector traces for free, Unfake.Js is the obvious pick—it's offline, private, and purpose-built. But if you're an enterprise team needing to automate image generation at scale with commercial indemnity and Adobe ecosystem integration, Firefly Services is the required investment despite the usage cost. Choose based on whether you need a quick one-off fix (Unfake) or a production pipeline (Firefly). Verdict generated

Head-to-head comparisons

Frequently asked questions

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