Unfake.Js

Unfake.Js

Fix AI pixel art and vector images right in your browser.

65/100MonitorFreeFree

A solid, privacy-first utility for cleaning up AI-generated pixel art and vectors. Its local processing and recent Rust rewrite make it fast and reliable, but it's a niche tool — great if you fit the use case, unnecessary otherwise.

Verified 1d ago · liveness 65/100 · cite: rightaichoice.com/tools/unfake-js

Best for
  • Pixel artists refining AI-generated sprites
  • Game developers converting AI art into clean assets
  • Designers needing vector traces of AI images
  • Hobbyists looking for a free offline conversion tool
Not ideal for
  • Users needing batch processing of many images
  • Photographers (designed for pixel art/vectors, not photos)
  • Teams requiring cloud collaboration or API access
Visit Website

IntermediatePixel artists can start cleaning sprites in under a minute: just drag and drop an image, select Pixel mode, adjust colour count if needed, and download. Vector mode may take a few extra minutes to tweak noise and stroke settings for best results.WebNo public APIVerified 1d ago
Pricing
Free
FreeFree tier1 hidden cost
Learning curve
Intermediate
Pixel artists can start cleaning sprites in under a minute: just drag and drop an image, select Pixel mode, adjust colour count if needed, and download. Vector mode may take a few extra minutes to tweak noise and stroke settings for best results.
Runs on
Web
No public API
Who it's for
Pixel artistGame developerHobbyist designer
Live sentiment
Is Unfake.Js actually worth it?

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  • Real pros & cons from real users
  • Attributed quotes with receipts
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Skip it if

Skip Unfake.Js if you need batch processing, cloud collaboration, or a mobile app — it's a single-image, browser-only tool.

The 30-second take
Biggest gripe

The tool is free (name your own price, minimum $0), so no hidden costs at all.

Price reality

Unfake.Js is completely free (pay what you want, minimum $0), making it the cheapest option for cleaning up AI pixel art and vectors — far cheaper than subscription-based tools like Aseprite or Adobe Illustrator.

In short

Unfake.Js — Fix AI pixel art and vector images right in your browser. Best for Pixel artists refining AI-generated sprites, Game developers converting AI art into clean assets, Designers needing vector traces of AI images. Free to use.

What's new in Unfake.Js

Checked yesterday

Across the latest 2 updates: 2 changelog entries.

What people actually say about Unfake.Js — is it worth it?

We ran a structured research pass across product reviews, community discussions, and post-purchase forum threads to surface the patterns vendors won't publish themselves. Below: the recurring strengths, the hidden costs people mention most, and the cohort that consistently regrets adopting this tool.

13 mentions across 2 sources (Hacker News, GitHub) · researched Jul 30, 2026.

77% positive23% critical
Recurring strengths
  • +Runs entirely offline via WebAssembly, protecting user privacy.
  • +Cleanly converts AI-generated pixel art into proper pixel art.
  • +Offers both pixel and vector modes with adjustable controls.
  • +Supports PNG, JPG, WebP input and exports PNG, SVG.
  • +Built-in palette editor and magnifier for precise tweaks.
Recurring frustrations
  • Max 256 color limit in pixel mode, lacking higher color options.
  • No internationalization support; English-only UI.
  • Small community means limited third-party tutorials or extensions.
  • Vector mode may lack fine control for complex SVGs.
  • No integration with popular tools like Aseprite or Photoshop.
Patterns worth knowing
A valuable tool for fixing AI-generated pixel art that otherwise looks fake.
Seen on Hacker News, GitHub
Local processing via WebAssembly is a major privacy and convenience win.
Seen on Hacker News
Color cap at 256 is too restrictive for some advanced pixel art.
Seen on GitHub
Learning curve
beginnerProductive in ~5 minutes
Hidden costs people mention
  • None; completely free and open-source with no premium tiers.

Viability Score

65/100
Monitor

How well maintained and how widely used is Unfake.Js? Built from what the vendor actually publishes (docs, changelog, tutorials, integrations, pricing), whether the site is live, and how much real users discuss it. How we calculate this

momentum
90
traction
100
site health
95
user sentiment
77
product substance
0

Last calculated: August 2026

How we score →

Key Features

  • Pixel mode with automatic/manual pixel size detection
  • Vector mode with adjustable noise filtering
  • Palette editor for modifying colours post-processing
  • Colour count limits for pixel art
  • Export as PNG (pixel mode) or SVG (vector mode)
  • Copy PNG or raw SVG code to clipboard
  • Built-in magnifier for pixel inspection
  • Quick presets for beginners and sliders for advanced users
  • Runs locally via WebAssembly (OpenCV, ImageTracer)
  • Supports PNG, JPG, WebP input formats
  • Optional cleanup filters
  • Rust/WebAssembly core (since v1.2.0)
  • Offline after initial load
  • Client-side only, no data upload

About Unfake.Js

FreeIntermediateNo APIWeb

Unfake.Js is a browser-based utility that converts AI-generated images into clean pixel art or vector graphics. All processing happens locally on your machine via WebAssembly, so no uploads or server round-trips are required. This makes it an ideal tool for artists, game developers, and designers who need to refine AI outputs without compromising privacy. The tool supports PNG, JPG, and WebP input formats and offers two distinct modes: Pixel mode (with automatic or manual pixel-size detection, optional cleanup, and colour-count limits) and Vector mode (with adjustable noise filtering, palette quantisation, stroke and curve controls). A built-in palette editor lets you tweak colours after processing, and the magnifier provides pixel-level inspection. Unfake.Js is designed to be approachable for beginners (with quick presets) yet powerful enough for advanced users (with detailed sliders). Exports include PNG (pixel mode) and SVG (vector mode), plus clipboard support for copying PNG or raw SVG code. The entire tool runs offline after the initial load, making it reliable and fast. What sets Unfake.Js apart is its focus on fixing AI artifacts specifically — it's built for the growing ecosystem of AI-generated graphics. The developer has recently rewritten the core in Rust/WebAssembly (v1.2.0) for better performance and accuracy. While it's a niche tool, it fills a clear gap for anyone working with AI pixel art or vector images.

Behind the Verdict

Unfake.Js excels at a very specific task: converting AI-generated images back into clean pixel art or vector graphics. The local processing (via WebAssembly) is a standout feature — no data ever leaves your machine, which is rare for AI-adjacent tools. The two modes (Pixel and Vector) are well-implemented with sensible defaults and advanced sliders for fine-tuning. The magnifier and palette editor add polish. However, it processes one image at a time with no batch mode, so it's not for heavy workflows. The paid support is minimal given the name-your-price model. Overall, it's a well-executed niche tool that solves a real problem for pixel artists and game developers.

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Real-world workflow fit

Concrete scenarios for the personas Unfake.Js actually fits — and what changes day-one when you adopt it.

Pixel artist

You generate a sprite with an AI image generator, but the edges are jagged and the palette has too many colours.

Outcome: You drag the PNG into Unfake.Js, switch to Pixel mode, set a colour limit (e.g., 16 colours), enable cleanup, download a clean sprite ready for your game.

Game developer

You have an AI-generated background image you want to convert into a vector asset that scales.

Outcome: Load the image, switch to Vector mode, adjust noise filter and stroke curves, export as SVG, and import directly into your game engine.

Hobbyist designer

You want to create a pixel-art icon from a photo but don't have dedicated software.

Outcome: Upload the photo, use Pixel mode with automatic detection, tweak colors with the palette editor, copy to clipboard, and paste into your design tool.

Use Cases

Limitations

  • The tool processes one image at a time with no batch mode.
  • It relies on WebAssembly, so initial load may be slower on older machines.
  • The free/name-your-price model means no paid support or advanced features.

as of 2026-07-30

12-month cost

Project the real annual outlay, including the implied monthly cost when only an annual tier is published.

Annual total
Contact sales for a quote
Effective monthly

Vendor list price only. Add-on usage, seat overages, and contract minimums are surfaced under Hidden costs & gotchas.

Plans compared

For each published Unfake.Js tier: who it actually fits, and what it adds vs. the previous tier. Cross-reference the cost calculator above for projected annual outlay.

Name Your Own Price (minimum $0)

Free / Pay What You Want

Ideal for

Any individual or indie developer who needs to clean up AI-generated pixel art or vectors without spending money.

What this tier adds

This is the only tier — free, with all features unlocked. No paid upgrades.

Hidden costs & gotchas

What the public pricing page doesn't put in bold. Captured from pricing-page footnotes, contract terms, and recurring complaints.

  • The tool is free (name your own price, minimum $0), so no hidden costs at all.

Where the pricing makes sense

The company stage and team size where Unfake.Js's pricing actually pencils out — and where peers do it cheaper.

Unfake.Js is completely free (pay what you want, minimum $0), making it the cheapest option for cleaning up AI pixel art and vectors — far cheaper than subscription-based tools like Aseprite or Adobe Illustrator.

Setup time & first value

How long it actually takes to get something useful out of Unfake.Js — broken out by persona, not the marketing-page minute.

Pixel artists can start cleaning sprites in under a minute: just drag and drop an image, select Pixel mode, adjust colour count if needed, and download. Vector mode may take a few extra minutes to tweak noise and stroke settings for best results.

Switching to or from Unfake.Js

How to bring data in from common predecessors and how to get it back out — written for the switcher, not the buyer.

Migrating in
  • From Aseprite: Export your sprite as PNG, then drag into Unfake.Js for quick AI artifact cleanup — no migration needed.
Migrating out
  • To Aseprite: Export your clean sprite as PNG from Unfake.Js and import into Aseprite for further editing.

Resources & Guides

Official links

Tools that pair well with Unfake.Js

Common stack mates teams adopt alongside Unfake.Js, with the specific reason each pairing earns its keep.

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Frequently Asked Questions

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